I'm doing some ocean DEV work, and for the life of me, I can't seem to find any workflows out there for creating a large scale ocean surface extending out the horizon. I definitely see people have done it, but can't find any work flows for making one with the shelf tools without making the largest mesh ever.
There has to be an instancing trick somewhere, right?
This is definitely one of those “I feel like I missed something obvious here” moments.
Any help is greatly appreciated
Thanks
How to create an infinite ocean with Ocean FX?
3731 2 1- hibatchi
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- trojan_goat
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This tutorial shows you how to set that up
https://www.fxphd.com/fxphd/courseDetails.php?idCourse=432 [fxphd.com]
The idea behind it is that you are using ocean spectrum to generate the ocean displacement. You need to deform and twist the grid in order to hide visible tiling.
https://www.fxphd.com/fxphd/courseDetails.php?idCourse=432 [fxphd.com]
The idea behind it is that you are using ocean spectrum to generate the ocean displacement. You need to deform and twist the grid in order to hide visible tiling.
~t.goat
- hibatchi
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