Stamping Issues?

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Has anything changed with the stamping of rotations on geometry that I have missed?

If I take a displaced sphere and drop a transform down, add the stamp() to each parameter on the rotations, and run a rand() in the copysop, nothing happens. Using “rx”, “ry”, and “rx” as the custom variable in the stamp string and copysop respectively. This is copied to the points on a second sphere for the template.

If I run a stamp expression in the uniform scale parameter for example things work correctly.

If I click on the copysop variables for the rotations I am getting random values for example, 2.6421 in x, 682.632 in y, and 480.769 in z, but there is no visible rotations in the viewport.

I was running an older production build, but downloaded the newest today and the problem is still there. Just to add, on the older version and the newer one where both freshly created scene's, so no chance of corrupted saves.

Anyone know if this is a bug and needs reporting?
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Can you post a hip? It should work fine, would be easier to debug a scene then guess what's going wrong with your setup.
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