changing display colors in Houdini?

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Hi,

How, and where, can one change the default color settings for Houdini?
I'm not talking about the color scheme preference, but basic stuff like wire colors for selected and non-selected geo.
Colors for points, polygons etc. in selected or non-selected state etc.
Softimage, Maya etc. will let you configure most of the colors used for elements.

I found some old posts on this, but it seems the files for this have been moved/renamed/changed after a certain version of Houdini.

cheers!

Rob


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In your install dir, in the houdini/config subdir there are files called 3DSceneColors.light, .dark, and .bw (grey scheme). You can edit the various colors there. There is currently no interactive way of doing this.
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Hi,

There's no setup files for this in the user dir? It's a bit tricky to start fiddling with the H system files.

Can this all this be changed, and linked to a scheme? If so, where can I find that in the docs?
And is there a way to move all this to the user folder, or better… a network folder?

imho there should be some basic tool to tweak a bunch of colors quickly. I have set up Softimage and Maya to have more or less the same UI colors regarding geo and selections. It helps with the switching between apps visually.

cheers!

rob
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I believe you can copy them to your $HOME/houdini15.X/config dir and modify them there.
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Cool! Will try that one for starters.

Now… Where can I log a request for this? ;-)
Edited by RobW - May 27, 2016 10:44:07
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There's a request logged for a color editor in the bug db already. It's just not very high priority in the grand scheme of things.
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@RobW When you're done please post you Softimage scheme here !!
I'm already using the pleasant qLib Pro Flat Theme and anly miss clean viewport colors now ;-)
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Hi,

Thanks for that qlib tip! Will have a look at that one.
I have to dive into all this, but I'll share my results here and on si-community when I have something workable. Maybe after the weekend….
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How are the .hsc color schemes and the 3DSceneColor files linked? It looks like one needs the other?

rob

p.s. I have never seen such a massive list of UI settings within just two files…. ;-)

rob

Edit: I tried placing the files in the user /config folder and edit them. Houdini doesn't see the changes made.
Edited the original file 3DSceneColor.dark with some changes, but Houdini doesn't see them either.
So it looks like there's something else overriding things.

I have to say this is quite cumbersome just to tweak some basic UI color changes.
Edited by RobW - May 29, 2016 10:25:44
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twod
There's a request logged for a color editor in the bug db already. It's just not very high priority in the grand scheme of things.

Cool project for an intern!
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One step further here.

Just found out that the UI and viewport schemes are not locked to one another, so you can set them in two different schemes.
So the “Edit>Color Settings>Color Scheme>Houdini Dark” does something different than the “D>Background>Color Scheme>Dark” viewport option.

Changes in the 3DSceneColors.dark file will only show up when the latter is set to the file changed in your user/houdini/config folder..



rob
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OK,

First steps here


I also tweaked some of the viewport settings (mostly visibility stuff), this is saved in a ‘Visualizers’ file.

3DSceneColor.dark file, copy into user/Houdinix.x/config folder [rowumedia.nl]
Visualizers file, copy into user/Houdinix.x root folder [rowumedia.nl]

rob

P.S. it's a v0.1, so stuff could break something somewhere…..
And if someone can point me into the right direction for the yellowish overlay color for the hover, that would be great!
Edited by RobW - May 30, 2016 09:10:41
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Why do I definitely remember of a Python panel proof of concept editor that did just this quite conveniently?

EDIT: Yes, this one: http://www.sidefx.com/forum/topic/42002/#post-188878 [sidefx.com]
Edited by digitallysane - May 30, 2016 09:16:15
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Hi guys. there is a python panel for this..
Just go to the help and search for python panel example.

there is a full viewport color editor available.
no need to fiddle around in a text editor.
Edited by Doudini - May 30, 2016 09:17:29
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Doh!

But useful.

It only looks the python panel is reading the houdini native files, and not the adjusted user folder files.
It would be nice to have the user files opened, instead of the native files.

rob

P.S. @twod: There's a python panel for this
Edited by RobW - May 30, 2016 09:24:08
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So, in the LOCAL help, go in the help to this link http://archive.sidefx.com/docs/houdini15.5/ref/windows/pythonpaneleditor [archive.sidefx.com]

At the very bottom, in the examples section, there's the Viewport Color Editor example. Click Load and it'll be available in the Python Panel Pane.
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It's not very stable. As soon as you start fiddling, Houdini crashes.

edit: And it also kills your custom user file, reverting back to the global one…. Beware
Edited by RobW - May 30, 2016 10:49:23
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Hi,
In the theme file, what's the color name for multi-selected parameter with different value.
Actually thoses values are greyed out by houdini, highlighting those field whould be a better choice IMO.

Thanks
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Houdini 16 version:

Now on version 0.2! Use at your own risk!!!!

Attachments:
H16_SI_colors_Dark.zip (4.0 KB)

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Thanks.

I will try this.

Here's my own that I spent a couple of hours tweaking. Pseudo Maya style with a touch of Modo in it.

A GUI based approach would have saved me that time…

Attachments:
01_Houdini 16 Object unselected.jpeg (160.5 KB)
02_Houdini 16 Object Rollover.jpeg (166.1 KB)
03_Houdini 16 Object selected.jpeg (212.1 KB)
04_Houdini 16 Point Unselected.jpeg (172.9 KB)
05_Houdini 16 Point Rollover.jpeg (215.6 KB)
06_Houdini 16 Point selected.jpeg (207.5 KB)
07_Houdini 16 Edge Rollover.jpeg (206.3 KB)
08_Houdini 16 Edge Selectedr.jpeg (192.1 KB)
09_Houdini 16 Face Rollover.jpeg (172.3 KB)
10_Houdini 16 Face Selected.jpeg (185.6 KB)
Houdini 16 Grey Custom.zip (3.0 KB)

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