why rbd packed object doesnt work well with cloth collisions?

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why rbd packed object doesnt work well with cloth collisions? i have a case where i need to collide a voronoi fracture with cloth, but it just doesnt work, very strange results.
Edited by dyei - July 1, 2017 15:16:14

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cloth_rbd_interaction.hip (314.3 KB)

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ohhh i found the answer, the problem was something that houdini itself warns you about, you cant merge diferent solvers with packed primitives, it just goes wrong, but i bet that everybody wants the best of two worlds, fast simulations from packed primitives with diferent solvers working fine together, so… i think that sesi should work on that.

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cloth_rbd_interaction_fix.hip (468.7 KB)

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and I find out if we use RBD pack bullet solver, just unpack after first sim then it could collide with cloth objects at second sim.
Edited by jessicalorence - July 7, 2018 09:50:53

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bc.PNG (54.3 KB)
BulletAndCloth.hipnc (405.2 KB)

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