Hi,
when I use the SopImport node to get geometry into Solaris, there's the option to use the Shop_materialpath attribute to partition the incoming geometry, but the resulting primitives get ridiculously long names.
Is there a way to either change the default naming scheme to only keep the name of the material node, or to rename them after creation?
Cheers,
Ivan
Shop materialpath partition attribute naming
2680 5 3- ivanmalek
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- RiccardoT
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Hi, so far when I have to do something like this I prefer to edit the @path attribute before importing it to LOPs, you can create a copy of the shop_materialpath attribute, edit it with "Attribute String edit" and then with a Wrangle create a custom path attribute, with that Lops creates the hierarchy
- ivanmalek
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- JuhaT
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- ivanmalek
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JuhaT
Hi, RiccordoT and ivanmalek!
Would you please share your methods of modifying very long names to shorter names?
I think I have exactly the same problem here when long names wouldn’t fit in my material linker column and applying material feels harder than it should be.
Best
Hi,
what solved my problem was finding there's a "Prefix Subsets with attribute name" toggle in the Sop Import node. This is the option that prefixes the attribute with the attribute name. So if you have the material "wood", it creates a "Shop_materialpath_wood" part or primvar.
Hope that helps.
Ivan
- JuhaT
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ivanmalekThank you so much!JuhaT
Hi, RiccordoT and ivanmalek!
Would you please share your methods of modifying very long names to shorter names?
I think I have exactly the same problem here when long names wouldn’t fit in my material linker column and applying material feels harder than it should be.
Best
Hi,
what solved my problem was finding there's a "Prefix Subsets with attribute name" toggle in the Sop Import node. This is the option that prefixes the attribute with the attribute name. So if you have the material "wood", it creates a "Shop_materialpath_wood" part or primvar.
Hope that helps.
Ivan
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