This weekend I got to work a little bit on some mechanics and some asset making.
Regarding the mechanics, I got to work a little bit on the scattering of buildings, trees and various other assets like crates, wells etc. Still have a lot of work to do because I'm not quite satisfied with the result. Apart from scattering I worked a little bit on the perimeter, having the option to duplicate the tower resolution and have some jitter effects, the option to offset the gate and various other minor things regarding variation.
As for the assets, I got to make some buildings with Iván Batalla's work as a huge reference (I made kind of a ripoff actually for time saving purposes). I got to find this beautiful package
https://skfb.ly/6FKTF [skfb.ly] and I loved it. I'm going to copy his art style for now so I can focus on the functionality of the asset. Hopefully I'm going to work on the art later on and catch the deadline.
Next, I'm going to work on the streets and buildings to build a more beautiful composition with some extra assets for variation.