About using AI to repair scanned textures in Houdini?

   641   0   0
User Avatar
Member
1 posts
Joined: Nov. 2023
Offline
Guys, I'm trying to build my own pipeline to do a whole set of photogrammetry work in Houdini and use the results in the game. In fact, Houdini already has a mature tool chain for this content, but I still encountered a problem at work: when I wanted to make a scanned texture into a Tiling map, I had to interrupt the Houdini workflow and go to Substance Painter or Photoshop to repair the map. Now that AI is booming, it is undoubtedly very appropriate to leave the problem of discontinuous textures to AI to do the work. I heard that Houdini20 will update more AI tool chains, so I want to ask the developers: Will you consider what I mentioned above? Is the problem developing some AI tools to solve?
  • Quick Links