apex skel after animation

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Hi there,

I have animated my character.

I want to pull the animated joints out to Kinefx.

I've looked at the "kinefx apex workflow" but couldn't find a way to get the animated pose out.

sure, you could get a controller out, but it's not animated.

Does anyone have a clue how to do that?
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Just output it from Apex Scene Invoke like this:



Then Unpack Folder to get the Base.skel.

Attachments:
Screenshot 2024-01-10 201438.png (41.8 KB)

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Oh, wow, thank you. I appreciate it; it is straightforward.

I'm still trying to grasp Apex and wonder if I made the right choice of animating with it.
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