Reference nodes from another subnet

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What's the correct way of referencing nodes (for example textures) from another material builder subnetwork? Arnold has Fetch node to do that. I was looking for something similar for Karma to avoid duplicating shader parts.
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I know V-Ray in Solaris provides a VOP node that does exactly what you're wanting, but I'm not sure if there is a native equivalent.
- Tim Crowson
Technical/CG Supervisor
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