Question about fur Guide ...

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Why fur guides need the same number of points ?
If guides have different point count then the fur Sop return an error “unmatched geometry”.

I would like an explaination about it please.

Thanks

Vincent
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each guide needs to stick to a point of your geometry, and the fur is interpolated over all the polygons - so there needs to be guides for each point.
Michael Goldfarb | www.odforce.net
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ok ok ….
but is it not possible to imagine a fur system using the global lenght of a guide to create fibers instead of sampling point by point ?
I ask it because of the Nike advert made by DD
http://www.youtube.com/watch?v=lfftBknGacA [youtube.com]
For the macro shots of the growing fibers, it could be heavy to resample the guide to unify the point count …

Another question
I made some test where I resampled my growing guides. But, from that, the noise I use for the style of the fur looks different regarding the lenght of the guides. Is there a way to transfert the lenght of the guides in the cvex shader and use it to the noise node ?

thanks for your help

Vincent
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I don't have any info on the DD spot but I'm guessing that wasn't fur at all…more like a bundle of curves rendered to look like hair

not sure about you noise/cvex question
Michael Goldfarb | www.odforce.net
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Fur can do the job I think. You can see one of my last render test.

Maybe can you help me about the clump
I tried to make clump curves and add it to the fur procedural, the same way I added the guide curves.The differences between the guides and the clumps is that the clumps length is constant ( it's the final length of the guides). Basically, the clumps are the guides at their final statement.
I didn't add any attribute for the clump. no clumpshape, no clump origin.
When I try to use clump point position in my cvex fur style shader, nothing happen.
Any idea ?

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shadingTest_1.jpg (405.5 KB)

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ok I created an attribute to the guide, a kind of rest position, using unanimated curve with the very resampling.
I used this attribute in the Cvex and it looks good. No more stretching/flicking issue
I will render something this week end.

++

Vincent
http://vimeo.com/vbkstudio [vimeo.com]
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the comrpession sucks but … here it is :
https://vimeo.com/51986216 [vimeo.com]
http://vimeo.com/vbkstudio [vimeo.com]
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Nice effect!!!
Feel The Knowledge, Kiss The Goat!!!
http://www.linkedin.com/in/alejandroecheverry [linkedin.com]
http://vimeo.com/lordpazuzu/videos [vimeo.com]
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some people ask for a hip file

Attachments:
fiberScene.hip (1.1 MB)

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Thank You!!
Feel The Knowledge, Kiss The Goat!!!
http://www.linkedin.com/in/alejandroecheverry [linkedin.com]
http://vimeo.com/lordpazuzu/videos [vimeo.com]
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Thank you!! This file is really nice
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