Why fur guides need the same number of points ?
If guides have different point count then the fur Sop return an error “unmatched geometry”.
I would like an explaination about it please.
Thanks
Vincent
Question about fur Guide ...
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- goldfarb
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ok ok ….
but is it not possible to imagine a fur system using the global lenght of a guide to create fibers instead of sampling point by point ?
I ask it because of the Nike advert made by DD
http://www.youtube.com/watch?v=lfftBknGacA [youtube.com]
For the macro shots of the growing fibers, it could be heavy to resample the guide to unify the point count …
Another question
I made some test where I resampled my growing guides. But, from that, the noise I use for the style of the fur looks different regarding the lenght of the guides. Is there a way to transfert the lenght of the guides in the cvex shader and use it to the noise node ?
thanks for your help
Vincent
but is it not possible to imagine a fur system using the global lenght of a guide to create fibers instead of sampling point by point ?
I ask it because of the Nike advert made by DD
http://www.youtube.com/watch?v=lfftBknGacA [youtube.com]
For the macro shots of the growing fibers, it could be heavy to resample the guide to unify the point count …
Another question
I made some test where I resampled my growing guides. But, from that, the noise I use for the style of the fur looks different regarding the lenght of the guides. Is there a way to transfert the lenght of the guides in the cvex shader and use it to the noise node ?
thanks for your help
Vincent
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- vbk!!!
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Fur can do the job I think. You can see one of my last render test.
Maybe can you help me about the clump
I tried to make clump curves and add it to the fur procedural, the same way I added the guide curves.The differences between the guides and the clumps is that the clumps length is constant ( it's the final length of the guides). Basically, the clumps are the guides at their final statement.
I didn't add any attribute for the clump. no clumpshape, no clump origin.
When I try to use clump point position in my cvex fur style shader, nothing happen.
Any idea ?
Maybe can you help me about the clump
I tried to make clump curves and add it to the fur procedural, the same way I added the guide curves.The differences between the guides and the clumps is that the clumps length is constant ( it's the final length of the guides). Basically, the clumps are the guides at their final statement.
I didn't add any attribute for the clump. no clumpshape, no clump origin.
When I try to use clump point position in my cvex fur style shader, nothing happen.
Any idea ?
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- Alejandro Echeverry
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Nice effect!!!
Feel The Knowledge, Kiss The Goat!!!
http://www.linkedin.com/in/alejandroecheverry [linkedin.com]
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http://www.linkedin.com/in/alejandroecheverry [linkedin.com]
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- vbk!!!
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- Alejandro Echeverry
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Thank You!!
Feel The Knowledge, Kiss The Goat!!!
http://www.linkedin.com/in/alejandroecheverry [linkedin.com]
http://vimeo.com/lordpazuzu/videos [vimeo.com]
http://www.linkedin.com/in/alejandroecheverry [linkedin.com]
http://vimeo.com/lordpazuzu/videos [vimeo.com]
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