Hey guys,
I just helped someone out about using the physical sss vop but one thing struck me when putting together this file. I cant recreate the same result that the mantra surface material produces. To me everything looks like its in the right place. All other connections have to do with fresnel/reflection/added emissions etc.
But just having diffuse + sss with the Mantra Surface material and my own SSS setup which is also diffuse + sss with exactly the same settings, for some reason the Mantra shelf version has a stronger attenuated colour (which i like) .
What is it that i am missing. Some pre-multiply somewhere?
Why does this look different?
4010 4 0- phrenzy84
- Member
- 249 posts
- Joined:
- Offline
- phrenzy84
- Member
- 249 posts
- Joined:
- Offline
- phrenzy84
- Member
- 249 posts
- Joined:
- Offline
- tamte
- Member
- 8587 posts
- Joined: July 2007
- Online
- phrenzy84
- Member
- 249 posts
- Joined:
- Offline
Ahh thank you, i knew that mix node outside the “if” had something to do with it. I dont have a session open right now but i would guess the mix is activated when fresnel blending is on, and is a mix between a constant of 1 in input 0 and those settings (fresnel) using the Subsurface minimum as the interpolated bias.
-
- Quick Links