Emitter from new face when a object broken

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Hi,

I saw a lot of great guys here, you all made awesome work.

I was wondering about it, I knew how make it in Maya, but I really dont get the point in Houdini.

problem is :

How should I do? when a ball fall and broken on floor, then it becomes several parts and new broken faces emit some particle aka dusts!

Thanks for reading.

Best,
JC
https://vimeo.com/jacyslin [vimeo.com]
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cut+paste from the help :


How to smash an object and emit debris

*Create a model of something to smash.

*Use either the Break or Shatter tools on the Model shelf to cut your geometry automatically.

The break tool cuts your model along a jagged line one time, whereas the shatter tool cuts your model along a jagged line multiple times.

*Use either the RBD Fractured Object or RBD Glue Object tools on the Rigid Bodies shelf to turn your object into a dynamic object.

The RBD fractured object tool will make your model break apart with very little force, whereas the RBD glue object tool will hold your model together until a strong force is applied to it.

*Select the RBD object and click the Debris tool on the Create Particles shelf. This will emit particles from the edges of the separating pieces.

*You can then replace each particle with a shape or image using the Instance, Render, or Sprite tools on the Drive Particles shelf.
Michael Goldfarb | www.odforce.net
Training Lead
SideFX
www.sidefx.com
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thanks!

but I notice one thing, It just allow “break” and “shatter”.

If I done something like custon fractures and using cookie to combine it, how shoud i do?
https://vimeo.com/jacyslin [vimeo.com]
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