RFE: Soft Falloff in Edit (and other) SOPs: New Option

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Hi,
I'm trying to model a mouth, and the Edit SOP with falloff is key. However, I'd like for another option. In addition to the Ignore Connectivity (which is very important) I need another option that bases the distance of falloff on _connected_ distance from the points being moved. So, if you visualize a mouth shape, I want to pull the lower lip, and have falloff affect only the points within a certain distance on the lower lip, but not pull the ones on the upper lip (the mouth is made from a squashed circle, so are connected).

See Jason Osipa's excellent “Stop Staring” book for details on this modelling technique.

Cheers,

Pete rB
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HA!
I was just wishing for this last week!…..
either, as you've described, a falloff based on conectivity…or an attribute…or a group…or something…..
imagine a U shaped object…if you grab the points at the top of one end and translate them with falloff, the points of the other end will start to move depending on how strong the falloff is….not good….
Michael Goldfarb | www.odforce.net
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Ah another convert
The trick is finding just the right hammer for every screw
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Oh I totally agree, however, based on arctor's description don't you think the falloff is busted, or rather that is not what the user thinks it should do?
I think it is busted. It works, but it doesn't work like a user would expect it to work. It seems like the ignore connectivity is on all the time. From my user perspective if ignore connectivity is on (toggle 1) then the radius should grab points are over the place… but it if it is off then (toggle 0) the editSOP's soft radius should start walking up the falloff effect on the connected edges of the selected points and effect those points first.

Try it out on that U shape arctor described and you will see what I mean.


busted.

-k
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