Hi all,
I've noticed an object that gets it animation from a constraint (path in this case) affects flip much more than a simple object level animation doing the same move.
I'm assuming the object and sop level animations are correct as they match, and the constrained one is wrong. I know constraints are a bit different in H, should I steer clear of using them in cases like this?
cheers,
A
EDIT:
I've actually got this the wrong way round... The sop level animation is the odd one.
Constrained collision objects
724 0 1- Andi Farhall
- Member
- 115 posts
- Joined: 2月 2014
- Offline
-
- Quick Links