Unreal Engine のジオメトリ ブラシ [BSP] を Houdini Engine と共用する方法、そして Building Generator アセットの入力として使用する方法を紹介します。Building Generator はSideFX Labsに含まれており、一からの構築を不要にします。このツールは高速で、リアルタイムでジオメトリブラシをカスタムモジュラーモデルをベースにした見栄えの良い建物への変換を可能にします。BSPブラシの入力には、Houdini Engine V2 for Unreal が必須です。

CREATED BY

SIMON VERSTRAETE

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

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コメント

  • kuimig 3 年, 5 ヶ月 前  | 

    thx simon!

  • sound_priest 3 年, 5 ヶ月 前  | 

    Great tutorial and big thanks as usual!

    And how you make this fast merge connection ?)

    • Simon_V 3 年, 5 ヶ月 前  | 

      Thanks! To fast merge nodes, select all the nodes for the merge and hold the ALT key and drag with your mouse the outputs of a node.

  • N_Mateja 3 年, 4 ヶ月 前  | 

    Hey simon,

    Would you be able to elaborate on the scale aspect of this?

    My modules in unreal are 50x300x300, and I'm not seeing similar behavior

    • N_Mateja 3 年, 4 ヶ月 前  | 

      Oh I think I actually just figured it out. Lol

      Was using the wrong dimensions within the building utility module.

      Changed it from 1 to 3 and it looks good.

      Will have to figure out how to make something like this user facing for a potential workflow.

      Thanks again for the tutorial!

  • ultraxrace 3 年, 3 ヶ月 前  | 

    Hi, Simon!

    Why I don't have option "Create Versioned Digital Asset" - http://joxi.ru/VrweYkNt4J1OD2

    How I can turn on this?

    • Simon_V 3 年, 3 ヶ月 前  | 

      Make sure to use Houdini 18.5 and also have the SideFX Labs latest version, then you should see that option.
      If it is still not there then the normal "Create Digital Asset" will work, they are very similar. The version digital assets makes it easy to save new version of a digital asset. (Like Tool::1 , Tool::2 , Tool::3 ,...)

  • ultraxrace 3 年, 3 ヶ月 前  | 

    Thanks Simon! Yeah I need make update version.

  • ultraxrace 3 年, 3 ヶ月 前  | 

    Simon I have again a question. Why Box Brush and BSP_House have the same location coordinates ? http://joxi.ru/brRnewGcOd0QPr When I move Box Brush move and BSP_House.

    • ultraxrace 3 年, 3 ヶ月 前  | 

      I figured out what's the matter.

  • linyiqiang2020 2 年, 8 ヶ月 前  | 

    Hi, can it use to Unity?

    • Simon_V 2 年, 8 ヶ月 前  | 

      Yes, it will work in Unity with some tweaks

  • pedrohugorm 2 年, 5 ヶ月 前  | 

    Was there a change on it?

    When I create a box intersecting the other box the walls have gaps.
    Also there are walls inside. It seems the tool changed from what you have in the video.
    Also the corners don't get created as neatly as what you have in the video - It tries to put two corner geometries side by side.

    How to proceed?

  • claudiopovero4 2 年, 2 ヶ月 前  | 

    Hi Simon
    How can I access to the Door module and set only one piece to the first floor with the attribute wrangle??

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