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総再生時間: 1h 25m 16s

作成した環境の建造物を操作するのには数えきれない課題が伴います。このシリーズでは全体を通して、大まかなシェイプをインプットとして扱ってアーティスティックなコントロールを維持するためのテクニックを詳しく見ていきます。ここの内容には、ディテールの生成作業に入る際に柔軟性を保てるようにしながら、インプットデータを準備する方法も含まれます。

CREATED BY

FEIKE POSTMES

Feike is always eager to help, but getting a good idea of the different solutions first. As a graduate of IGAD (International Games Architecture & Design) in The Netherlands with half a decade of experience with Houdini, he currently enforces building techniques using procedural design. He loves teaching and exploring problems from both the artistic as the math-driven side of things to get to the desired results. Teaming up with Ivo he co-founded Dokai, and is loving everything there is about sharing environmental design for games, in a procedural way.

More from Feike Postmes

コメント

  • Ryan Paterson 4 ヶ月, 1 週間 前  | 

    Any way you guys can improve the audio? Really hard on the ears for these long tutorials

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