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総再生時間: 1h 33m 9s

Project Pegasus では、スコットランドの地形を参考に、渓谷や森林、土道を配置して作った幅4km の島を使用しています。このレッスンでは、各パラメータとその目的を詳しく確認しながら、Heightfield Erode ツールについて学んでいきます。その後、Project Pegasus の地形がどのようにして作られ、Digital Asset として Unreal へインポートされたのかを見ていきます。

Project Pegasus は Unreal Engine 5 の最新技術と高い親和性を持つオープンワールドの 3D 環境を、Houdini のプロシージャルワークフローによって作成していくインハウステクニカルデモです。

CREATED BY

IAN SMITH

Ian Smith has 10+ years of working on pre-rendered and real-time projects and is currently working with SideFX on Project Pegasus, a showcase of Houdini procedural workflows with UE5. Ian is also CG Supervisor at NSC Creative, an award-winning studio specialising in immersive experiences, including VR, theme parks and fulldome.

More from Ian Smith

コメント

  • mronier 4 ヶ月, 2 週間 前  | 

    Thank you Ian, best Landscape I've ever done!

  • NovaPhoenix 4 ヶ月 前  | 

    Excellent, thank you!

  • DevoStevo 2 ヶ月 前  | 

    I had to import the PE_import_bgeo to import the landscape bgeo files in order for my PE_load_landscape to work in UE.
    Also, I created a blank level like you did in Unreal but no character created with mine just a player start position, which I had to move so it landed on my terrain.
    Now I can move around the terrain using the controller but there's no character or follow me camera. Why didn't my blank level create everything yours did?
    Any chance you can provide more details on how you set up you UE project for us UE noobs please.

    • scompean 1 ヶ月, 2 週間 前  | 

      You can add the 3rd person content to the blank level by going to Add Content | Add Content or Feature Pack in Content Browser.

  • scompean 1 ヶ月, 2 週間 前  | 

    In this landscape creation how did you take into account the Unreal Engine guidelines for landscape sizes. The landscape size was set to 512x512 which does not follow the recommendations. Does this not cause issues when translating into UE world coordinates?

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