Dawid Wizor
Dawid Wizor
About Me
EXPERTISE
Generalist
INDUSTRY
Advertising / Motion Graphics
Connect
LOCATION
Poznań,
Poland
WEBSITE
Houdini Skills
Availability
I am currently employed at Rabid Rat
Recent Forum Posts
Falling particles problem with FLIP narrow band April 15, 2024, 11:42 a.m.
Hello,
i am trying to use narrow band feature in flip solver. Everything works fine when i am not changing center of volume limits or water level in oceansource. But when i want to set bottom of volume limits in 0 on Y and water level in the middle of Y size it doesn't work. Waterline particles just falling like there are nothing beetween. Do you have any idea why this is happening? Is this a bug or am I doing something wrong?
I am attaching files with my setup in the post.
Thanks,
Dawid
i am trying to use narrow band feature in flip solver. Everything works fine when i am not changing center of volume limits or water level in oceansource. But when i want to set bottom of volume limits in 0 on Y and water level in the middle of Y size it doesn't work. Waterline particles just falling like there are nothing beetween. Do you have any idea why this is happening? Is this a bug or am I doing something wrong?
I am attaching files with my setup in the post.
Thanks,
Dawid
How to combine Normal Maps in MaterialX? Dec. 19, 2023, 9:09 a.m.
Hello,
I don't know how to combine two normal maps together in MaterialX, is there any node to do this? I've seen some examples of how to make a mathematical implementation in Blender that could probably be translated into materialX, but I want to make sure if this is the only way to make it work.
Thanks,
Dawid
I don't know how to combine two normal maps together in MaterialX, is there any node to do this? I've seen some examples of how to make a mathematical implementation in Blender that could probably be translated into materialX, but I want to make sure if this is the only way to make it work.
Thanks,
Dawid
Pleading for equivalent of object merge in materials VOP Nov. 30, 2023, 6:35 a.m.
Yes, some kind of wireless nodes in material VOP would be a very useful feature ^^