Yunus Balcioglu
animatrix_
About Me
Senior FX Technical Director @ Industrial Light & Magic | Feature film credits include The Lord of the Rings: The Rings of Power, Marvel's Eternals, Star Wars: The Rise of Skywalker, X-Men: Dark Phoenix, X-Men: Apocalypse, Aquaman, Alien: Covenant, Pirates of the Caribbean, Justice League and many m... more
Senior FX Technical Director @ Industrial Light & Magic | Feature film credits include The Lord of the Rings: The Rings of Power, Marvel's Eternals, Star Wars: The Rise of Skywalker, X-Men: Dark Phoenix, X-Men: Apocalypse, Aquaman, Alien: Covenant, Pirates of the Caribbean, Justice League and many more. less
EXPERTISE
Technical Director
INDUSTRY
Film/TV
Houdini Skills
ADVANCED
Procedural Modeling | Digital Assets | Mantra | Pyro FX | Fluids | Destruction FX | VEX | Python
INTERMEDIATE
Realtime FX
Availability
Not Specified
My Gallery
My Talks
Recent Forum Posts
it is my first question about vex April 26, 2024, 7:25 a.m.
Hi,
No you can't do that. If it's a verified node, you can do that using Python and APEX:
https://www.sidefx.com/docs/houdini/model/verbs.html [www.sidefx.com]
Otherwise you would have to write your own version in VEX.
No you can't do that. If it's a verified node, you can do that using Python and APEX:
https://www.sidefx.com/docs/houdini/model/verbs.html [www.sidefx.com]
Otherwise you would have to write your own version in VEX.
How to use distance for effect fall off ? April 26, 2024, 1:20 a.m.
woltiel
General question to you guys, so i have a very bad geometry and math learning experience, is there a good resource for specifically 3D math stuff with visual examples maybe not only in Houdini, i'm noticing same functions are used also in Unreal sometimes, so can someone share a good 3D math learning resource in general this would be very helpfull.
I created a VEX course for this exact reason:
You can watch the free chapters here:
https://www.sidefx.com/learn/vex [www.sidefx.com]
@pos1 to parameter doesn't work? April 25, 2024, 2:34 a.m.
-1 is for when you use spare parms so that you don't have to type which node you are referencing. If you just want to use the first input 0 is perfectly valid.
But if you need to reference the current point's attribute for each point for the Peak node, you will have to write your own peak operation in VEX.
But if you need to reference the current point's attribute for each point for the Peak node, you will have to write your own peak operation in VEX.