Adriano Sanna

sannadriano

About Me

Professional Crowd Artist/ Crowd TD .
INDUSTRY
Film/TV

Connect

LOCATION
Rome, Italy

Houdini Skills

ADVANCED
Python
INTERMEDIATE
Procedural Modeling  | Character Rigging  | Animation  | Cloth  | Crowds  | Solaris  | VEX

Availability

Not Specified

Recent Forum Posts

procedural rope bridge (dop bullet solver) March 27, 2024, 6:30 a.m.

Nevermind a found a solution...but if you have any suggestions are always appreciated

Cheers

procedural rope bridge (dop bullet solver) March 27, 2024, 5:52 a.m.

Hi there, I'm trying to create a layered sim , on top I have a rope bridge constrained using bullet solver , how I can make objects collide dynamically with this and at the same time influence the bridge simulation ?

Any suggestion?

attached my simple setup ...

this is just a test my final scope is to make crowds interact with the bridge ...


Thank you in advance

Adriano

boneCapture attribute rename joints. March 21, 2024, 4:55 a.m.

tamte
Hastur
Thank you for replying. I used Attribute String Edit. I chose a class and attribute. From: Root_M To pelvis. but nothing happens.
that's definitely curious

I tried and it works if you don't specify attribute
and also if you specify the name as: boneCapture*
not sure why, but seems to work

Indeed! thanks for sharing!