tonywt

tonywt

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Restricted fbx/collada export for HD? Aug. 14, 2010, 5:11 p.m.

I here that… I been messing around most of the day, attempting to construct some very simple architecture… A wall with a window. Never thought that that would be so tough!

A good number of my attempts were based on a boolean subtract to get the window. But the poly count was higher than needed or the normals on the model would hose. However, the issue here is Houdini reverses the normals, but still displays them… I didn't know what was going on until I turned on the primitive normal display.

Next tries were with a grid with a window hole in it. The extrusion wouldn't leave a copy of the back side of the wall. I finally made a copy of side, reversed the normals on the other, PolyKnit them together, reduced polies, and cuspted the edges. There's got to be a beter way to make a silly wall with a window/door :shock:

Restricted fbx/collada export for HD? Aug. 13, 2010, 8:19 p.m.

Found this thread when researching Collada possibilities. Photex, not sure why you stated that HD couldn't be used for character animations… Was the scope of this comment include use with Torque? I could swear I saw a short tutorail where a bones animation was exported into Torque. However, I have to admit I've personally not hit this area of investigaion yet… but definitely plan to. Regardless, I can see that there are definitely some Houdini animation techniques that might have a high likelihood of faling outside the realm of Torque exportation

Houdini 11 Apprentice - Manual license install Aug. 13, 2010, 4:27 p.m.

I dropped trying to figure out issues with version 10, since I purchased the Apprentice HD which should have been for 11. Though the version 10 install issue is mystery, I needed not be running under the freeby Apprentice license for 11 that would be expiring in Sept. There was some kind of glitch in the system that issued Apprentice HD 10 licensing, but this was corrected and I'm please with quick response given t the issue and very pleased so far.