Log into your account to keep track of your progress. You can work through the lessons without logging in but your progress will be lost when you refresh the page.

TOTAL DURATION: 39m 39s

To create game assets using Houdini’s node-based workflow, it is important to start learning how to think and work procedurally. In this lesson, you will learn how to create game assets using procedural nodes and networks then deploy them directly into Unreal using the Houdini Engine.

Along the way, you will get to use different aspects of Houdini’s user interface. You will learn how the different UI elements work together to support you as you build your game assets.

This lesson was completed using Unreal Engine 5. The Houdini Engine for Unreal plug-in must be installed to complete this lesson. See Sidefx.com/unreal for instructions.

While the lesson focuses on Unreal, you can import the same assets into Unity using the Houdini Engine. Please note that Houdini Apprentice does not work with Houdini Engine plug-ins.

Houdini Foundations for Houdini 19.5 is now available as Downloadable PDF and a Print-on-Demand book through the Lulu Ebook company. This 224 page book contains 9 chapters designed to help artists take their first steps into Houdini.

CREATED BY

ROBERT MAGEE

Robert Magee is a Senior Product Marketing Manager at SideFX who has been working with Houdini for 20 years. He has created lots of learning material and demos designed to help artists understand how going procedural with Houdini can benefit their work.

More from Robert Magee

COMMENTS

  • Anonymous 1 year, 9 months ago  | 

    oo

  • marks 1 year, 9 months ago  | 

    Are you also going to do PROCEDURAL ASSETS FOR UNITY foundation?

    • rmagee 1 year, 7 months ago  | 

      For the most part this lesson could be used with Unity except for the default scene to interact with. The assets though should work the same way.

  • 24pfilms 1 year, 7 months ago  | 

    Fantastic, much appreciated.

  • leKryuk 1 year, 6 months ago  | 

    That's great! Thank you

  • djfite97 1 year, 6 months ago  | 

    Hello. I was able to install Houdini Engine into UE5. I imported my HDA. When I drag it into my scene in UE, the Houdini logo shows up with a Transform handle, but it doesn't convert to the building. Any ideas what I am doing wrong? thanks!

  • penshooting 1 year, 6 months ago  | 

    Look forward to get a foundition for unity workflow with Houdini. :)

  • BimPawn 1 year, 5 months ago  | 

    Thank you so much!

  • rregan00 1 year, 5 months ago  | 

    When I add the parameters and then hit rebuild, it does not update in Unreal to show the parameters from Houdini. I have tried multiple things. Still cant get the parameters to show up. It is synced to the session and everything says it is connected. I just dont get it. Please help.

  • azad.3ds 1 year, 4 months ago  | 

    Not able to make it work tried ue5 and ue5.1. Not working. The sample files opened but the ones I created do not do anything. Just Houdini 3d logo. Any help? I tried disabling the firewall. did not help.

    • stayerimpact 1 year, 1 month ago  | 

      Nice tut. Thank you. But same problem to me. Just Houdini logo. Did smb find an issue?

    • sudais682002 1 year, 1 month ago  | 

      the same thing is happening with me

  • 353046422 1 year, 4 months ago  | 

    Good Tutorial! Easy get for beginner! Look forward your next turtorial about Houdini and Unreal!

  • gammler_joe 1 year, 3 months ago  | 

    thanks, great tutorial!

  • timafisher 1 year, 1 month ago  | 

    Thank you Mr. Magee, great tutorial esp for beginners who doesn't know the pipeline.

  • AGaMii 1 year ago  | 

    Just Fantastic! Thank you Mr. Magee I'm a beginner of Houdini and it's really good for starting Houdini with the video definitely!

  • teamclover.llc 1 year ago  | 

    The imported building only appears as a 3d logo in UE5. I just want to play around before deciding to pay and export .hda, is it possible for .hdanc files to work with UE5 in some limited capacity? I can't spend $250 on a tutorial

  • Rykers123 1 year ago  | 

    For those just seeing the 3d Logo, make sure you have the Houdini Engine for Unreal installed. Then go to Houdini Engine at the top try clicking on "Connect Session" and "Restart Session". A windows dialogue box will appear asking you confirm and then it should be working after that :)

  • ErikBorchers 10 months ago  | 

    Great tutorial. Thank you Greg and SideFX for making this.

    • ErikBorchers 10 months ago  | 

      Oops I mean Robert instead of Greg :)

  • NoahKino 3 months, 3 weeks ago  | 

    The only issue I had during this tutorial was during the RBD animation import into Unreal 5.3. For some reason the files imported as a skeletal mesh with no animation. I'm not sure why and I went back a couple times to follow what Robert was doing but had no luck.

    Overall though, this tutorial was super helpful and definitely helped me get closer to where I want to be in terms of my Houdini Unreal workflow. Thank you so much Robert for this super informative series, learned so so much by just doing a tutorial a day.

  • Richard Klein 3 months, 2 weeks ago  | 

    Using Houdini 19.5.493 and Unreal Engine 5.1, and the Houdini engine doesn't like attribute randomise on videos 3 and 4.
    Great and extremely useful tutorial, by the way.

  • Zandermn 3 months, 1 week ago  | 

    I am new to Houdini, the experience are amazing.

    I am using Houdini 20 and UE 5.2. Just find out the mesh collision in Lecture 2 is not working by default. I have to chagne the setting from FMesh Description to UHoudini Static Mesh inside UE asset details -> Houdini Mesh Generation -> Static Mesh Method .

    Don't know the different here, could someone elaborate from here? Thanks

Please log in to leave a comment.