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DefaultColorManagementSystem.h
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1 //
2 // TM & (c) 2017 Lucasfilm Entertainment Company Ltd. and Lucasfilm Ltd.
3 // All rights reserved. See LICENSE.txt for license.
4 //
5 
6 #ifndef MATERIALX_DEFAULT_COLOR_MANAGEMENT_SYSTEM_H
7 #define MATERIALX_DEFAULT_COLOR_MANAGEMENT_SYSTEM_H
8 
9 /// @file
10 /// Default color management system implementation
11 
13 
15 
16 /// A shared pointer to a DefaultColorManagementSystem
17 using DefaultColorManagementSystemPtr = shared_ptr<class DefaultColorManagementSystem>;
18 
19 /// @class DefaultColorManagementSystem
20 /// Class for a default color management system.
22 {
23  public:
25 
26  /// Create a new DefaultColorManagementSystem
27  static DefaultColorManagementSystemPtr create(const string& target);
28 
29  /// Return the DefaultColorManagementSystem name
30  const string& getName() const override;
31 
32  protected:
33  /// Returns an implementation for a given transform
35 
36  /// Protected constructor
37  DefaultColorManagementSystem(const string& target);
38 
39  private:
40  string _target;
41 };
42 
44 
45 #endif
#define MATERIALX_NAMESPACE_BEGIN
Definition: Generated.h:23
#define MX_GENSHADER_API
Definition: Export.h:18
virtual ImplementationPtr getImplementation(const ColorSpaceTransform &transform) const =0
Returns an implementation for a given transform.
GLenum target
Definition: glcorearb.h:1667
GLuint GLenum GLenum transform
Definition: glew.h:15055
shared_ptr< Implementation > ImplementationPtr
A shared pointer to an Implementation.
Definition: Definition.h:37
virtual const string & getName() const =0
Return the ColorManagementSystem name.
#define MATERIALX_NAMESPACE_END
Definition: Generated.h:24
shared_ptr< class DefaultColorManagementSystem > DefaultColorManagementSystemPtr
A shared pointer to a DefaultColorManagementSystem.