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GT_PrimCharacterScene.h File Reference
#include "GT_API.h"
#include "GT_Primitive.h"
#include <GU/GU_DetailHandle.h>
#include <UT/UT_NonCopyable.h>
#include <UT/UT_Pair.h>
#include <UT/UT_Array.h>
+ Include dependency graph for GT_PrimCharacterScene.h:

Go to the source code of this file.

Classes

class  GT_PrimCharacterScene
 
struct  GT_PrimCharacterScene::Character
 A character will have a name and at least one shape, skel, and rig prim. More...