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GU_AgentLayer.h File Reference
#include "GU_API.h"
#include "GU_AgentRig.h"
#include "GU_AgentShapeDeformer.h"
#include "GU_AgentLinearSkinDeformer.h"
#include "GU_AgentShapeLib.h"
#include "GU_PackedImpl.h"
#include <SYS/SYS_Deprecated.h>
#include <UT/UT_BoundingBox.h>
#include <UT/UT_Map.h>
#include <UT/UT_Optional.h>
#include <UT/UT_VectorTypes.h>
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Go to the source code of this file.

Classes

class  GU_AgentLayer
 
struct  GU_AgentLayer::ShapeBindingData
 Used to store the result of parsing a shape binding from a JSON file. More...
 
struct  GU_AgentLayer::LayerData
 Used to store the result of parsing a layer from a JSON file. More...
 
class  GU_AgentLayer::ShapeBinding
 

Typedefs

typedef UT_IntrusivePtr
< GU_AgentLayer
GU_AgentLayerPtr
 
typedef UT_IntrusivePtr< const
GU_AgentLayer
GU_AgentLayerConstPtr
 

Functions

SYS_VISIBILITY_EXPORT void GUregisterAgentShapeDeformer (void *)
 Entry point for registering custom deformers. More...
 

Typedef Documentation

Definition at line 26 of file GU_AgentLayer.h.

Function Documentation

SYS_VISIBILITY_EXPORT void GUregisterAgentShapeDeformer ( void )

Entry point for registering custom deformers.