void setInUseGPUFlag() const
EntryType
To avoid the need for dynamic casts:
void clearInUseGPUFlag() const
IMX_PoolEntry()
Creates a new buffer. You must call setSize to make this buffer usable.
IMX_ScopedPoolEntryInUseGPU(const IMX_PoolEntry &buffer)
~IMX_ScopedPoolEntryInUseGPU()