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#include "RE_API.h"#include "RE_Types.h"#include "RE_Texture.h"#include "RE_CachedObject.h"#include <UT/UT_NonCopyable.h>#include <UT/UT_String.h>#include <UT/UT_StringArray.h>#include <UT/UT_SymbolTable.h>#include <UT/UT_ValArray.h>#include <iosfwd>
Include dependency graph for RE_Geometry.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | RE_Geometry |
| A collection of vertex arrays defining a geometry object. This class acts as a wrapper around multiple RE_VertexArray objects, similar to the way a framebuffer object contains multiple textures. Arrays can be attached to various attachments points, representing different vertex attribute data. More... | |
Macros | |
| #define | RE_GEO_POINTS_IDX 0 |
| #define | RE_GEO_WIRE_IDX 2 |
| #define | RE_GEO_SHADED_IDX 4 |
| #define | RE_GEO_ALL_SHADED 0x40000000 |
| #define RE_GEO_ALL_SHADED 0x40000000 |
Definition at line 45 of file RE_Geometry.h.
| #define RE_GEO_POINTS_IDX 0 |
Definition at line 41 of file RE_Geometry.h.
| #define RE_GEO_SHADED_IDX 4 |
Definition at line 43 of file RE_Geometry.h.
| #define RE_GEO_WIRE_IDX 2 |
Definition at line 42 of file RE_Geometry.h.