void operator=(RE_Render *r)
 
void operator=(RV_Render *r)
 
const RE_Render * operator->() const 
 
RE_RenderContext(RE_Render *gl, RV_Render *vk, GR_Uniforms *u)
 
Temporary container for either a RV_Render and an RE_Render. 
 
const RV_Render * vkRender() const 
 
RE_RenderContext(RE_Render *r)
 
const RE_Render * operator*() const 
 
const GR_Uniforms * uniforms() const