11 #ifndef __RE_UNIFORMNAMES_H__
12 #define __RE_UNIFORMNAMES_H__
19 #define RE_DECL_UNIFORM_NAME(X) static const UT_StringHolder X;
21 #define RE_UNIFORM_NAME_LIST(X) \
24 X(OsdGregoryQuadOffsetBase) \
25 X(OsdPrimitiveIdBase) \
26 X(OsdPrimitiveMultiplier) \
32 X(all_vertices_valid) \
75 X(diff_depth_resolution) \
109 X(gridNextLevelWideStep) \
134 X(invert_opacitymap) \
139 X(is_factory_material) \
140 X(is_vertical_pass) \
155 X(lightAttenuation) \
157 X(lightConeFalloff) \
172 X(maxFixedDecimalDigits) \
179 X(nontrTransformDif) \
180 X(nontrTransformEmit) \
181 X(nontrTransformEmitColor) \
182 X(normalizing_scale) \
196 X(overlapFillColor) \
225 X(should_draw_background) \
252 X(use_depth_diff_resolution) \
253 X(use_discard_filter) \
259 X(use_square_kernel) \
261 X(user_string_count) \
262 X(user_string_index) \
271 X(volume_color_scale) \
300 X(transformRampDif) \
301 X(transformRampEmitColor) \
302 X(glH_FloorRulerParms) \
303 X(glH_InfiniteFloorRefineParms) \
304 X(glH_OrthoFloorRefineParms) \
305 X(glH_ProjectMatrix) \
307 X(skip_color_correction) \
319 static void initializeNames();
GLuint const GLchar * name