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#include <MaterialXRender/OiioImageLoader.h>#include <MaterialXRender/StbImageLoader.h>#include <MaterialXRender/Util.h>#include <MaterialXGenShader/DefaultColorManagementSystem.h>#include <MaterialXFormat/XmlIo.h>
Include dependency graph for TextureBaker.inl:
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Namespaces | |
| MATERIALX_NAMESPACE_BEGIN | |
Functions | |
| _flipSavedImage (flipSavedImage) | |
| _writeDocumentPerMaterial (true) | |
| _bakedTextureDoc (nullptr) | |
Variables | |
| const string | MATERIALX_NAMESPACE_BEGIN::SRGB_TEXTURE = "srgb_texture" |
| const string | MATERIALX_NAMESPACE_BEGIN::LIN_REC709 = "lin_rec709" |
| const string | MATERIALX_NAMESPACE_BEGIN::SHADER_PREFIX = "SR_" |
| const string | MATERIALX_NAMESPACE_BEGIN::DEFAULT_UDIM_PREFIX = "_" |
| _bakedTextureDoc | ( | nullptr | ) |
Definition at line 65 of file TextureBaker.inl.
| _flipSavedImage | ( | flipSavedImage | ) |
| _writeDocumentPerMaterial | ( | true | ) |