35 #ifndef UT_ComputeGPU_h 
   36 #define UT_ComputeGPU_h 
   93     virtual void    setNumPasses(
int passes) = 0;
 
   97     virtual void    needBitOps(
bool enable) = 0;
 
   98     virtual bool    needsBitOps() 
const = 0;
 
  119     virtual void    setConstant(
const char  *
name,
 
  124                             bool global_var = 
false) = 0;
 
  126     virtual void *  setArray(
const char    *
name,
 
  132     virtual void *  setArray2D(
const char   *
name,
 
  141     virtual void *  setArray(
const char    *
name,
 
  147                          const void    *values3 = 0,
 
  148                          const void    *values4 = 0) = 0;
 
  150     virtual void *  setArray2D(
const char    *
name,
 
  157                            const void    *values3 = 0,
 
  158                            const void    *values4 = 0) = 0;
 
  164     virtual void    setOutputArray(
const char *
name,
 
  168                                void *dest_data) = 0;
 
  170     virtual void    setOutputArray2D(
const char *
name,
 
  175                                  void *dest_data) = 0;
 
  181                                 int xsize, 
int ysize = 1) = 0;
 
  192     virtual void    setLanguage(UT_OGLComputeLanguage lang) = 0;
 
  194     virtual bool    setProgram(
const char *
name,
 
  196                            bool auto_generate_framework = 
true,
 
  197                            const char *preamble_code = 0,
 
  198                            const char *function_code = 0) = 0;
 
  201     virtual void    defineSymbol(
const char *symbol,
 
  202                              const char *
value) = 0;
 
  218     virtual bool    compute(
UT_String &errors, 
bool async_read = 
false) = 0;
 
  227     virtual bool    getResults() = 0;
 
  236     virtual void *  useDeferredFetch() = 0;
 
virtual bool hasGPUSupport()
 
virtual int getMaxArraySize()
 
GLsizei const GLfloat * value
 
virtual bool areBitOpsSupported()
 
virtual int getMaxArraySize2D()
 
virtual void cleanupState()
 
virtual void getGLSLComputeDir(UT_String &dir)
 
virtual void initStandalone(bool one_per_thread=true)
 
GLint GLsizei GLsizei height
 
GLint GLint GLsizei GLint GLenum GLenum type
 
virtual void cancelDeferredRead(void *key)
 
virtual void restoreState()
 
constexpr auto set(type rhs) -> int
 
#define UT_NON_COPYABLE(CLASS)
Define deleted copy constructor and assignment operator inside a class. 
 
GLuint const GLchar * name
 
virtual void cleanupStandalone()
 
virtual bool endDeferredRead(void *key)
 
virtual void beginDeferredRead(void *key)
 
GLenum GLsizei GLsizei GLint * values
 
UT_ComputeGPU *(* UT_ComputeGPUCreateFunc)()
 
virtual bool useTextureRectangles()
 
GLbitfield GLuint program