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CustomCodeNodeMdl Member List

This is the complete list of members for CustomCodeNodeMdl, including all inherited members.

_functionNameSourceCodeNodeprotected
_functionSourceSourceCodeNodeprotected
_hashShaderNodeImplprotected
_inlinedSourceCodeNodeprotected
_inlineFunctionNameCustomCodeNodeMdlprotected
_inlineSourceCodeCustomCodeNodeMdlprotected
_nameShaderNodeImplprotected
_outputDefaultsCustomCodeNodeMdlprotected
_qualifiedModuleNameCustomCodeNodeMdlprotected
_returnStructSourceCodeNodeMdlprotected
_sourceFilenameSourceCodeNodeprotected
_useExternalSourceCodeCustomCodeNodeMdlprotected
addClassification(ShaderNode &node) const ShaderNodeImplvirtual
addInputs(ShaderNode &node, GenContext &context) const ShaderNodeImplvirtual
create()CustomCodeNodeMdlstatic
createVariables(const ShaderNode &node, GenContext &context, Shader &shader) const ShaderNodeImplvirtual
emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const overrideSourceCodeNodeMdlvirtual
emitFunctionDefinition(const ShaderNode &node, GenContext &context, ShaderStage &stage) const overrideCustomCodeNodeMdlvirtual
emitOutputVariables(const ShaderNode &node, GenContext &context, ShaderStage &stage) const ShaderNodeImplvirtual
getGraph() const ShaderNodeImplvirtual
getHash() const ShaderNodeImplinline
getName() const ShaderNodeImplinline
getQualifiedModuleName() const CustomCodeNodeMdl
getTarget() const ShaderNodeImplinlinevirtual
initialize(const InterfaceElement &element, GenContext &context) overrideCustomCodeNodeMdlvirtual
initializeForExternalSourceCode(const InterfaceElement &element, GenContext &context)CustomCodeNodeMdlprotected
initializeForInlineSourceCode(const InterfaceElement &element, GenContext &context)CustomCodeNodeMdlprotected
initializeFunctionCallTemplateString(const MdlSyntax &syntax, const NodeDef &node)CustomCodeNodeMdlprotected
initializeOutputDefaults(const MdlSyntax &syntax, const NodeDef &node)CustomCodeNodeMdlprotected
isEditable(const ShaderInput &) const ShaderNodeImplinlinevirtual
isEditable(const ShaderGraphInputSocket &) const ShaderNodeImplinlinevirtual
modifyPortName(const string &name, const MdlSyntax &syntax) const CustomCodeNodeMdl
resolveSourceCode(const InterfaceElement &element, GenContext &context) overrideSourceCodeNodeMdlprotectedvirtual
setValues(const Node &node, ShaderNode &shaderNode, GenContext &context) const ShaderNodeImplvirtual
ShaderNodeImpl()ShaderNodeImplprotected
~ShaderNodeImpl()ShaderNodeImplinlinevirtual