HDK
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This is the complete list of members for CustomCodeNodeMdl, including all inherited members.
_functionName | SourceCodeNode | protected |
_functionSource | SourceCodeNode | protected |
_hash | ShaderNodeImpl | protected |
_inlined | SourceCodeNode | protected |
_inlineFunctionName | CustomCodeNodeMdl | protected |
_inlineSourceCode | CustomCodeNodeMdl | protected |
_name | ShaderNodeImpl | protected |
_outputDefaults | CustomCodeNodeMdl | protected |
_qualifiedModuleName | CustomCodeNodeMdl | protected |
_returnStruct | SourceCodeNodeMdl | protected |
_sourceFilename | SourceCodeNode | protected |
_useExternalSourceCode | CustomCodeNodeMdl | protected |
addClassification(ShaderNode &node) const | ShaderNodeImpl | virtual |
addInputs(ShaderNode &node, GenContext &context) const | ShaderNodeImpl | virtual |
create() | CustomCodeNodeMdl | static |
createVariables(const ShaderNode &node, GenContext &context, Shader &shader) const | ShaderNodeImpl | virtual |
emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const override | SourceCodeNodeMdl | virtual |
emitFunctionDefinition(const ShaderNode &node, GenContext &context, ShaderStage &stage) const override | CustomCodeNodeMdl | virtual |
emitOutputVariables(const ShaderNode &node, GenContext &context, ShaderStage &stage) const | ShaderNodeImpl | virtual |
getGraph() const | ShaderNodeImpl | virtual |
getHash() const | ShaderNodeImpl | inline |
getName() const | ShaderNodeImpl | inline |
getQualifiedModuleName() const | CustomCodeNodeMdl | |
getTarget() const | ShaderNodeImpl | inlinevirtual |
initialize(const InterfaceElement &element, GenContext &context) override | CustomCodeNodeMdl | virtual |
initializeForExternalSourceCode(const InterfaceElement &element, GenContext &context) | CustomCodeNodeMdl | protected |
initializeForInlineSourceCode(const InterfaceElement &element, GenContext &context) | CustomCodeNodeMdl | protected |
initializeFunctionCallTemplateString(const MdlSyntax &syntax, const NodeDef &node) | CustomCodeNodeMdl | protected |
initializeOutputDefaults(const MdlSyntax &syntax, const NodeDef &node) | CustomCodeNodeMdl | protected |
isEditable(const ShaderInput &) const | ShaderNodeImpl | inlinevirtual |
isEditable(const ShaderGraphInputSocket &) const | ShaderNodeImpl | inlinevirtual |
modifyPortName(const string &name, const MdlSyntax &syntax) const | CustomCodeNodeMdl | |
resolveSourceCode(const InterfaceElement &element, GenContext &context) override | SourceCodeNodeMdl | protectedvirtual |
setValues(const Node &node, ShaderNode &shaderNode, GenContext &context) const | ShaderNodeImpl | virtual |
ShaderNodeImpl() | ShaderNodeImpl | protected |
~ShaderNodeImpl() | ShaderNodeImpl | inlinevirtual |