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SourceCodeNodeMdl Class Reference

#include <SourceCodeNodeMdl.h>

+ Inheritance diagram for SourceCodeNodeMdl:

Public Member Functions

void initialize (const InterfaceElement &element, GenContext &context) override
 
void emitFunctionDefinition (const ShaderNode &, GenContext &, ShaderStage &) const override
 Emit function definition for the given node instance. More...
 
void emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
 Emit the function call or inline source code for given node instance in the given context. More...
 
- Public Member Functions inherited from SourceCodeNode
void initialize (const InterfaceElement &element, GenContext &context) override
 
void emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
 Emit function definition for the given node instance. More...
 
void emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
 Emit the function call or inline source code for given node instance in the given context. More...
 
- Public Member Functions inherited from ShaderNodeImpl
virtual ~ShaderNodeImpl ()
 
virtual const stringgetTarget () const
 
const stringgetName () const
 Return the name of this implementation. More...
 
size_t getHash () const
 
virtual void addInputs (ShaderNode &node, GenContext &context) const
 Add additional inputs on a node. More...
 
virtual void setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const
 Set values for additional inputs on a node. More...
 
virtual void addClassification (ShaderNode &node) const
 Add additional classifications on a node. More...
 
virtual void createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const
 
virtual void emitOutputVariables (const ShaderNode &node, GenContext &context, ShaderStage &stage) const
 Emit declaration and initialization of output variables to use in a function call. More...
 
virtual ShaderGraphgetGraph () const
 
virtual bool isEditable (const ShaderInput &) const
 
virtual bool isEditable (const ShaderGraphInputSocket &) const
 

Static Public Member Functions

static ShaderNodeImplPtr create ()
 
- Static Public Member Functions inherited from SourceCodeNode
static ShaderNodeImplPtr create ()
 

Protected Attributes

string _returnStruct
 
- Protected Attributes inherited from SourceCodeNode
bool _inlined
 
string _functionName
 
string _functionSource
 
FilePath _sourceFilename
 
- Protected Attributes inherited from ShaderNodeImpl
string _name
 
size_t _hash
 

Additional Inherited Members

- Protected Member Functions inherited from ShaderNodeImpl
 ShaderNodeImpl ()
 Protected constructor. More...
 

Detailed Description

Node implementation using data-driven static source code. This is the default implementation used for all nodes that do not have a custom ShaderNodeImpl class.

Definition at line 18 of file SourceCodeNodeMdl.h.

Member Function Documentation

static ShaderNodeImplPtr SourceCodeNodeMdl::create ( )
static
void SourceCodeNodeMdl::emitFunctionCall ( const ShaderNode node,
GenContext context,
ShaderStage stage 
) const
overridevirtual

Emit the function call or inline source code for given node instance in the given context.

Reimplemented from ShaderNodeImpl.

void SourceCodeNodeMdl::emitFunctionDefinition ( const ShaderNode node,
GenContext context,
ShaderStage stage 
) const
overridevirtual

Emit function definition for the given node instance.

Reimplemented from ShaderNodeImpl.

void SourceCodeNodeMdl::initialize ( const InterfaceElement element,
GenContext context 
)
overridevirtual

Initialize with the given implementation element. Initialization must set the name and hash for the implementation, as well as any other data needed to emit code for the node.

Reimplemented from ShaderNodeImpl.

Member Data Documentation

string SourceCodeNodeMdl::_returnStruct
protected

Definition at line 28 of file SourceCodeNodeMdl.h.


The documentation for this class was generated from the following file: