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GLTF_AnimationData Class Reference

#include <GLTF_AnimationData.h>

Public Member Functions

bool hasAnimations () const
 
void setNumAnimations (GLTF_Index count)
 
exint numAnimations () const
 
GLTF_AnimationgetAnimation (GLTF_Index id)
 
const GLTF_AnimationgetAnimation (GLTF_Index id) const
 
void clear ()
 
bool isNodeAnimated (const GLTF_Index node_id) const
 
const GLTF_ChannelfindChannel (GLTF_ChannelTarget target, const GLTF_Index node_id) const
 

Detailed Description

Definition at line 59 of file GLTF_AnimationData.h.

Member Function Documentation

void GLTF_AnimationData::clear ( )
inline

Definition at line 88 of file GLTF_AnimationData.h.

const GLTF_Channel* GLTF_AnimationData::findChannel ( GLTF_ChannelTarget  target,
const GLTF_Index  node_id 
) const
GLTF_Animation& GLTF_AnimationData::getAnimation ( GLTF_Index  id)
inline

Definition at line 77 of file GLTF_AnimationData.h.

const GLTF_Animation& GLTF_AnimationData::getAnimation ( GLTF_Index  id) const
inline

Definition at line 82 of file GLTF_AnimationData.h.

bool GLTF_AnimationData::hasAnimations ( ) const
inline

Definition at line 62 of file GLTF_AnimationData.h.

bool GLTF_AnimationData::isNodeAnimated ( const GLTF_Index  node_id) const
exint GLTF_AnimationData::numAnimations ( ) const
inline

Definition at line 72 of file GLTF_AnimationData.h.

void GLTF_AnimationData::setNumAnimations ( GLTF_Index  count)
inline

Definition at line 67 of file GLTF_AnimationData.h.


The documentation for this class was generated from the following file: