#include <GU_LinearSkinDeformer.h>
Stores the source geometry and attributes to deform, for GU_LinearSkinDeformer.
Definition at line 134 of file GU_LinearSkinDeformer.h.
| GU_LinearSkinDeformerSourceAttribs::GU_LinearSkinDeformerSourceAttribs |
( |
const GU_Detail * |
gdp | ) |
|
| void GU_LinearSkinDeformerSourceAttribs::append |
( |
const GA_Attribute & |
src_attrib | ) |
|
Append attribute to be deformed. How it is deformed depends on the attribute's GA_TypeInfo.
| int64 GU_LinearSkinDeformerSourceAttribs::getMemoryUsage |
( |
bool |
inclusive | ) |
const |
| void GU_LinearSkinDeformerSourceAttribs::reset |
( |
const GU_Detail * |
gdp | ) |
|
Clear the list of attributes and rebind to a different detail.
| const GU_Detail* GU_LinearSkinDeformerSourceAttribs::srcGdp |
( |
| ) |
const |
|
inline |
The documentation for this class was generated from the following file: