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#include <lineSeg.h>
Public Member Functions | |
| GfLineSeg () | |
| The default constructor leaves line parameters undefined. More... | |
| GfLineSeg (const GfVec3d &p0, const GfVec3d &p1) | |
| Construct a line segment that spans two points. More... | |
| GfVec3d | GetPoint (double t) const |
| const GfVec3d & | GetDirection () const |
| Return the normalized direction of the line. More... | |
| double | GetLength () const |
| Return the length of the line. More... | |
| GF_API GfVec3d | FindClosestPoint (const GfVec3d &point, double *t=NULL) const |
| bool | operator== (const GfLineSeg &l) const |
| bool | operator!= (const GfLineSeg &r) const |
Friends | |
| GF_API friend bool | GfFindClosestPoints (const GfLine &, const GfLineSeg &, GfVec3d *, GfVec3d *, double *, double *) |
| GF_API friend bool | GfFindClosestPoints (const GfLineSeg &, const GfLineSeg &, GfVec3d *, GfVec3d *, double *, double *) |
Basic type: 3D line segment
This class represents a three-dimensional line segment in space.
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Returns the point on the line that is closest to point. If t is not NULL, it will be set to the parametric distance along the line of the closest point.
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Computes the closets points on line and seg.
The two points are returned in p1 and p2. The parametric distances of p1 and p2 along the line and segment are returned in t1 and t2.
This returns false if the lines were close enough to parallel that no points could be computed; in this case, the other return values are undefined.
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Computes the closets points on two line segments, seg1 and seg2. The two points are returned in p1 and p2. The parametric distances of p1 and p2 along the segments are returned in t1 and t2.
This returns false if the lines were close enough to parallel that no points could be computed; in this case, the other return values are undefined.