HDK
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#include <tetMeshConversionSceneIndexPlugin.h>
Public Member Functions | |
HdSt_TetMeshConversionSceneIndexPlugin () | |
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HD_API HdSceneIndexBaseRefPtr | AppendSceneIndex (const std::string &renderInstanceId, const HdSceneIndexBaseRefPtr &inputScene, const HdContainerDataSourceHandle &inputArgs) |
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virtual HF_API | ~HfPluginBase () |
Protected Member Functions | |
HdSceneIndexBaseRefPtr | _AppendSceneIndex (const HdSceneIndexBaseRefPtr &inputScene, const HdContainerDataSourceHandle &inputArgs) override |
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virtual HD_API HdSceneIndexBaseRefPtr | _AppendSceneIndex (const std::string &renderInstanceId, const HdSceneIndexBaseRefPtr &inputScene, const HdContainerDataSourceHandle &inputArgs) |
HdSceneIndexPlugin ()=default | |
HD_API | ~HdSceneIndexPlugin () override |
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HF_API | HfPluginBase ()=default |
Storm scene index plugin that configures the Tet Mesh Conversion scene index to generate meshes for Tet Meshes.
Definition at line 23 of file tetMeshConversionSceneIndexPlugin.h.
HdSt_TetMeshConversionSceneIndexPlugin::HdSt_TetMeshConversionSceneIndexPlugin | ( | ) |
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overrideprotectedvirtual |
Subclasses implement this to instantiate one or more scene indicies which take the provided scene as input. The return value should be the final scene created – or the inputScene itself if nothing is created.
Reimplemented from HdSceneIndexPlugin.