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tetMeshConversionSceneIndexPlugin.h
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1 //
2 // Copyright 2024 Pixar
3 //
4 // Licensed under the terms set forth in the LICENSE.txt file available at
5 // https://openusd.org/license.
6 
7 #ifndef PXR_IMAGING_HD_ST_TET_MESH_CONVERSION_SCENE_INDEX_PLUGIN_H
8 #define PXR_IMAGING_HD_ST_TET_MESH_CONVERSION_SCENE_INDEX_PLUGIN_H
9 
10 #include "pxr/pxr.h"
11 #include "pxr/imaging/hdSt/api.h"
13 
15 
16 /// \class HdSt_TetMeshConversionSceneIndexPlugin
17 ///
18 /// Storm scene index plugin that configures the Tet Mesh Conversion scene index
19 /// to generate meshes for Tet Meshes.
20 /// \note Storm does _not_ natively support Tet Meshes, so they need to
21 /// be transformed into meshes.
22 ///
24 {
25 public:
27 
28 protected:
29  HdSceneIndexBaseRefPtr _AppendSceneIndex(
30  const HdSceneIndexBaseRefPtr &inputScene,
31  const HdContainerDataSourceHandle &inputArgs) override;
32 };
33 
35 
36 #endif // PXR_IMAGING_HD_ST_TET_MESH_CONVERSION_SCENE_INDEX_PLUGIN_H
HdSceneIndexBaseRefPtr _AppendSceneIndex(const HdSceneIndexBaseRefPtr &inputScene, const HdContainerDataSourceHandle &inputArgs) override
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition: path.h:1425
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition: pxr.h:74