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tetMeshConversionSceneIndexPlugin.h
Go to the documentation of this file.
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//
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// Copyright 2024 Pixar
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//
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// Licensed under the terms set forth in the LICENSE.txt file available at
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// https://openusd.org/license.
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#ifndef PXR_IMAGING_HD_ST_TET_MESH_CONVERSION_SCENE_INDEX_PLUGIN_H
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#define PXR_IMAGING_HD_ST_TET_MESH_CONVERSION_SCENE_INDEX_PLUGIN_H
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#include "
pxr/pxr.h
"
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#include "
pxr/imaging/hdSt/api.h
"
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#include "
pxr/imaging/hd/sceneIndexPlugin.h
"
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PXR_NAMESPACE_OPEN_SCOPE
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/// \class HdSt_TetMeshConversionSceneIndexPlugin
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///
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/// Storm scene index plugin that configures the Tet Mesh Conversion scene index
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/// to generate meshes for Tet Meshes.
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/// \note Storm does _not_ natively support Tet Meshes, so they need to
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/// be transformed into meshes.
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///
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class
HdSt_TetMeshConversionSceneIndexPlugin
:
public
HdSceneIndexPlugin
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{
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public
:
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HdSt_TetMeshConversionSceneIndexPlugin
();
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protected
:
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HdSceneIndexBaseRefPtr
_AppendSceneIndex
(
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const
HdSceneIndexBaseRefPtr &inputScene,
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const
HdContainerDataSourceHandle &inputArgs)
override
;
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};
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PXR_NAMESPACE_CLOSE_SCOPE
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#endif // PXR_IMAGING_HD_ST_TET_MESH_CONVERSION_SCENE_INDEX_PLUGIN_H
HdSt_TetMeshConversionSceneIndexPlugin::_AppendSceneIndex
HdSceneIndexBaseRefPtr _AppendSceneIndex(const HdSceneIndexBaseRefPtr &inputScene, const HdContainerDataSourceHandle &inputArgs) override
HdSt_TetMeshConversionSceneIndexPlugin
Definition:
tetMeshConversionSceneIndexPlugin.h:23
sceneIndexPlugin.h
pxr.h
api.h
PXR_NAMESPACE_OPEN_SCOPE
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition:
path.h:1425
PXR_NAMESPACE_CLOSE_SCOPE
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition:
pxr.h:74
HdSceneIndexPlugin
Definition:
sceneIndexPlugin.h:17
HdSt_TetMeshConversionSceneIndexPlugin::HdSt_TetMeshConversionSceneIndexPlugin
HdSt_TetMeshConversionSceneIndexPlugin()
pxr
imaging
hdSt
tetMeshConversionSceneIndexPlugin.h
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