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#include <glConversions.h>
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| static HDST_API GLenum | GetGlDepthFunc (HdCompareFunction func) | 
| static HDST_API GLenum | GetGlStencilFunc (HdCompareFunction func) | 
| static HDST_API GLenum | GetGlStencilOp (HdStencilOp op) | 
| static HDST_API GLenum | GetGlBlendOp (HdBlendOp op) | 
| static HDST_API GLenum | GetGlBlendFactor (HdBlendFactor factor) | 
| static HDST_API GLenum | GetGLAttribType (HdType type) | 
| static HDST_API GLenum | GetPrimitiveMode (HdSt_GeometricShader const *geometricShader) | 
| static HDST_API TfToken | GetGLSLTypename (HdType type) | 
| Return the name of the given type as represented in GLSL.  More... | |
| static HDST_API TfToken | GetGLSLIdentifier (TfToken const &identifier) | 
| Return a GLSL-safe, mangled name identifier.  More... | |
Definition at line 22 of file glConversions.h.
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Return a GLSL-safe, mangled name identifier.
Return the name of the given type as represented in GLSL.
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