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HdxOitBufferAccessor Class Reference

Class for OIT render tasks to access the OIT buffers. More...

#include <oitBufferAccessor.h>

Public Member Functions

HDX_API HdxOitBufferAccessor (HdTaskContext *ctx)
 
HDX_API void RequestOitBuffers ()
 Called during Prepare to indicate that OIT buffers are needed. More...
 
HDX_API void InitializeOitBuffersIfNecessary ()
 Called during Excecute before writing to OIT buffers. More...
 
HDX_API bool AddOitBufferBindings (const HdStRenderPassShaderSharedPtr &)
 

Static Public Member Functions

static bool IsOitEnabled ()
 

Detailed Description

Class for OIT render tasks to access the OIT buffers.

Definition at line 44 of file oitBufferAccessor.h.

Constructor & Destructor Documentation

HDX_API HdxOitBufferAccessor::HdxOitBufferAccessor ( HdTaskContext ctx)

Member Function Documentation

HDX_API bool HdxOitBufferAccessor::AddOitBufferBindings ( const HdStRenderPassShaderSharedPtr )

Called during Execute to add necessary OIT buffer shader bindings.

Returns false if the OIT buffers were not allocated.

HDX_API void HdxOitBufferAccessor::InitializeOitBuffersIfNecessary ( )

Called during Excecute before writing to OIT buffers.

static bool HdxOitBufferAccessor::IsOitEnabled ( )
static
HDX_API void HdxOitBufferAccessor::RequestOitBuffers ( )

Called during Prepare to indicate that OIT buffers are needed.


The documentation for this class was generated from the following file: