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HwHeightToNormalNode Member List

This is the complete list of members for HwHeightToNormalNode, including all inherited members.

_hashShaderNodeImplprotected
_nameShaderNodeImplprotected
acceptsInputType(TypeDesc type) const overrideHwHeightToNormalNodeprotectedvirtual
ConvolutionNode::acceptsInputType(const TypeDesc *type) const ConvolutionNodeinlineprotected
addClassification(ShaderNode &node) const ShaderNodeImplvirtual
addInputs(ShaderNode &node, GenContext &context) const ShaderNodeImplvirtual
computeSampleOffsetStrings(const string &sampleSizeName, const string &offsetTypeString, unsigned int filterWidth, StringVec &offsetStrings) const overrideHwHeightToNormalNodeprotectedvirtual
ConvolutionNode()ConvolutionNodeprotected
create(const string &samplingIncludeFilename)HwHeightToNormalNodestatic
createVariables(const ShaderNode &, GenContext &, Shader &shader) const overrideHwHeightToNormalNodevirtual
emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const overrideHwHeightToNormalNodevirtual
emitFunctionDefinition(const ShaderNode &node, GenContext &context, ShaderStage &stage) const overrideHwHeightToNormalNodevirtual
emitInputSamplesUV(const ShaderNode &node, unsigned int sampleCount, unsigned int filterWidth, float filterSize, float filterOffset, const string &sampleSizeFunctionUV, GenContext &context, ShaderStage &stage, StringVec &sampleStrings) const ConvolutionNodeprotected
emitOutputVariables(const ShaderNode &node, GenContext &context, ShaderStage &stage) const ShaderNodeImplvirtual
getGraph() const ShaderNodeImplvirtual
getHash() const ShaderNodeImplinline
getName() const ShaderNodeImplinline
getSamplingInput(const ShaderNode &node) const ConvolutionNodeprotectedvirtual
getTarget() const ShaderNodeImplinlinevirtual
HwHeightToNormalNode(const string &samplingIncludeFilename)HwHeightToNormalNodeinline
initialize(const InterfaceElement &element, GenContext &context)ShaderNodeImplvirtual
isEditable(const ShaderInput &) const ShaderNodeImplinlinevirtual
isEditable(const ShaderGraphInputSocket &) const ShaderNodeImplinlinevirtual
setValues(const Node &node, ShaderNode &shaderNode, GenContext &context) const ShaderNodeImplvirtual
ShaderNodeImpl()ShaderNodeImplprotected
~HwHeightToNormalNode()HwHeightToNormalNodeinlinevirtual
~ShaderNodeImpl()ShaderNodeImplinlinevirtual