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HDK
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This is the complete list of members for HwHeightToNormalNode, including all inherited members.
| _hash | ShaderNodeImpl | protected |
| _name | ShaderNodeImpl | protected |
| acceptsInputType(TypeDesc type) const override | HwHeightToNormalNode | protectedvirtual |
| ConvolutionNode::acceptsInputType(const TypeDesc *type) const | ConvolutionNode | inlineprotected |
| addClassification(ShaderNode &node) const | ShaderNodeImpl | virtual |
| addInputs(ShaderNode &node, GenContext &context) const | ShaderNodeImpl | virtual |
| computeSampleOffsetStrings(const string &sampleSizeName, const string &offsetTypeString, unsigned int filterWidth, StringVec &offsetStrings) const override | HwHeightToNormalNode | protectedvirtual |
| ConvolutionNode() | ConvolutionNode | protected |
| create(const string &samplingIncludeFilename) | HwHeightToNormalNode | static |
| createVariables(const ShaderNode &, GenContext &, Shader &shader) const override | HwHeightToNormalNode | virtual |
| emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const override | HwHeightToNormalNode | virtual |
| emitFunctionDefinition(const ShaderNode &node, GenContext &context, ShaderStage &stage) const override | HwHeightToNormalNode | virtual |
| emitInputSamplesUV(const ShaderNode &node, unsigned int sampleCount, unsigned int filterWidth, float filterSize, float filterOffset, const string &sampleSizeFunctionUV, GenContext &context, ShaderStage &stage, StringVec &sampleStrings) const | ConvolutionNode | protected |
| emitOutputVariables(const ShaderNode &node, GenContext &context, ShaderStage &stage) const | ShaderNodeImpl | virtual |
| getGraph() const | ShaderNodeImpl | virtual |
| getHash() const | ShaderNodeImpl | inline |
| getName() const | ShaderNodeImpl | inline |
| getSamplingInput(const ShaderNode &node) const | ConvolutionNode | protectedvirtual |
| getTarget() const | ShaderNodeImpl | inlinevirtual |
| HwHeightToNormalNode(const string &samplingIncludeFilename) | HwHeightToNormalNode | inline |
| initialize(const InterfaceElement &element, GenContext &context) | ShaderNodeImpl | virtual |
| isEditable(const ShaderInput &) const | ShaderNodeImpl | inlinevirtual |
| isEditable(const ShaderGraphInputSocket &) const | ShaderNodeImpl | inlinevirtual |
| setValues(const Node &node, ShaderNode &shaderNode, GenContext &context) const | ShaderNodeImpl | virtual |
| ShaderNodeImpl() | ShaderNodeImpl | protected |
| ~HwHeightToNormalNode() | HwHeightToNormalNode | inlinevirtual |
| ~ShaderNodeImpl() | ShaderNodeImpl | inlinevirtual |