HeightToNormal node implementation for Hw shader languages.
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#include <HwHeightToNormalNode.h>
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| HwHeightToNormalNode (const string &samplingIncludeFilename) |
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virtual | ~HwHeightToNormalNode () |
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void | createVariables (const ShaderNode &, GenContext &, Shader &shader) const override |
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void | emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
| Emit function definition for the given node instance. More...
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void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
| Emit the function call or inline source code for given node instance in the given context. More...
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virtual | ~ShaderNodeImpl () |
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virtual const string & | getTarget () const |
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virtual void | initialize (const InterfaceElement &element, GenContext &context) |
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const string & | getName () const |
| Return the name of this implementation. More...
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size_t | getHash () const |
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virtual void | addInputs (ShaderNode &node, GenContext &context) const |
| Add additional inputs on a node. More...
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virtual void | setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const |
| Set values for additional inputs on a node. More...
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virtual void | addClassification (ShaderNode &node) const |
| Add additional classifications on a node. More...
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virtual void | emitOutputVariables (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
| Emit declaration and initialization of output variables to use in a function call. More...
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virtual ShaderGraph * | getGraph () const |
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virtual bool | isEditable (const ShaderInput &) const |
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virtual bool | isEditable (const ShaderGraphInputSocket &) const |
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bool | acceptsInputType (TypeDesc type) const override |
| Return if given type is an acceptable input. More...
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void | computeSampleOffsetStrings (const string &sampleSizeName, const string &offsetTypeString, unsigned int filterWidth, StringVec &offsetStrings) const override |
| Compute offset strings for sampling. More...
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| ConvolutionNode () |
| Constructor. More...
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bool | acceptsInputType (const TypeDesc *type) const |
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virtual const ShaderInput * | getSamplingInput (const ShaderNode &node) const |
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void | emitInputSamplesUV (const ShaderNode &node, unsigned int sampleCount, unsigned int filterWidth, float filterSize, float filterOffset, const string &sampleSizeFunctionUV, GenContext &context, ShaderStage &stage, StringVec &sampleStrings) const |
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| ShaderNodeImpl () |
| Protected constructor. More...
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HeightToNormal node implementation for Hw shader languages.
Definition at line 16 of file HwHeightToNormalNode.h.
HwHeightToNormalNode::HwHeightToNormalNode |
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const string & |
samplingIncludeFilename | ) |
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inline |
virtual HwHeightToNormalNode::~HwHeightToNormalNode |
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inlinevirtual |
bool HwHeightToNormalNode::acceptsInputType |
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TypeDesc |
type | ) |
const |
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overrideprotectedvirtual |
void HwHeightToNormalNode::computeSampleOffsetStrings |
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const string & |
sampleSizeName, |
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const string & |
offsetTypeString, |
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unsigned int |
filterWidth, |
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StringVec & |
offsetStrings |
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) |
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overrideprotectedvirtual |
Create shader variables needed for the implementation of this node (e.g. uniforms, inputs and outputs). Used if the node requires input data from the application.
Reimplemented from ConvolutionNode.
Emit the function call or inline source code for given node instance in the given context.
Reimplemented from ShaderNodeImpl.
Emit function definition for the given node instance.
Reimplemented from ShaderNodeImpl.
The documentation for this class was generated from the following file: