6 #ifndef MATERIALX_HWHEIGHTTONORMALNODE_H 
    7 #define MATERIALX_HWHEIGHTTONORMALNODE_H 
   19     HwHeightToNormalNode(
const string& samplingIncludeFilename) : _samplingIncludeFilename(samplingIncludeFilename) {}
 
   35                                     unsigned int filterWidth, 
StringVec& offsetStrings) 
const override;
 
   38     const string _samplingIncludeFilename;
 
shared_ptr< ShaderNodeImpl > ShaderNodeImplPtr
Shared pointer to a ShaderNodeImpl. 
 
#define MATERIALX_NAMESPACE_BEGIN
 
vector< string > StringVec
A vector of strings. 
 
virtual bool acceptsInputType(TypeDesc type) const =0
Derived classes are responsible for returning if a given type is an acceptable input. 
 
virtual void emitFunctionDefinition(const ShaderNode &node, GenContext &context, ShaderStage &stage) const 
Emit function definition for the given node instance. 
 
virtual void computeSampleOffsetStrings(const string &sampleSizeName, const string &offsetTypeString, unsigned int filterWidth, StringVec &offsetStrings) const =0
 
GLint GLint GLsizei GLint GLenum GLenum type
 
virtual ~HwHeightToNormalNode()
 
HeightToNormal node implementation for Hw shader languages. 
 
HwHeightToNormalNode(const string &samplingIncludeFilename)
 
#define MATERIALX_NAMESPACE_END
 
void createVariables(const ShaderNode &node, GenContext &context, Shader &shader) const override
 
virtual void emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const 
Emit the function call or inline source code for given node instance in the given context...