#include <RE_Visual.h>
Definition at line 28 of file RE_Visual.h.
| RE_Visual::~RE_Visual |
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| ) |
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====================================================================== For new 2D UI drawing.
| bool RE_Visual::canSupportQuadBufferStereo |
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OGLDrawable |
drawable | ) |
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======================================================================
====================================================================== For OpenGL 2D UI drawing.
======================================================================
====================================================================== For OpenGL 2D UI drawing.
====================================================================== For new 2D UI drawing.
Returns the display mode used for the request to create this visual.
Definition at line 80 of file RE_Visual.h.
| const QSurfaceFormat* RE_Visual::getPixelFormat |
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const |
| static QOpenGLContext* RE_Visual::getSharedGLContext |
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static |
| static const char* RE_Visual::glWidgetTag |
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static |
Return the tag we use to identify our GL widgets. This is useful when handling events in the event loop.
| static const char* RE_Visual::glWidgetWrapperTag |
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static |
Return the tag we use to identify our GL widget wrappers. This is useful when handling events in the event loop.
| static void RE_Visual::initDefaultGLFormat |
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static |
======================================================================
| bool RE_Visual::isRGB |
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const |
| static QWidget* RE_Visual::ownerWindowWidget |
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QWidget * |
gl_widget | ) |
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static |
Return the window widget that is bound to the specified GL widget.
The documentation for this class was generated from the following file: