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lightingShader.h
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1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
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11 // and its affiliates, except as required to comply with Section 4(c) of
12 // the License and to reproduce the content of the NOTICE file.
13 //
14 // You may obtain a copy of the Apache License at
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16 // http://www.apache.org/licenses/LICENSE-2.0
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24 #ifndef PXR_IMAGING_HD_ST_LIGHTING_SHADER_H
25 #define PXR_IMAGING_HD_ST_LIGHTING_SHADER_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdSt/api.h"
30 #include "pxr/base/gf/matrix4d.h"
31 
33 
34 using HdStLightingShaderSharedPtr = std::shared_ptr<class HdStLightingShader>;
35 
36 /// \class HdStLightingShader
37 ///
38 /// A lighting shader base class.
39 ///
41 public:
42  HDST_API
44  HDST_API
45  virtual ~HdStLightingShader();
46 
47  /// Sets camera state.
48  virtual void SetCamera(GfMatrix4d const &worldToViewMatrix,
49  GfMatrix4d const &projectionMatrix) = 0;
50 
51 private:
52 
53  // No copying
54  HdStLightingShader(const HdStLightingShader &) = delete;
55  HdStLightingShader &operator =(const HdStLightingShader &) = delete;
56 };
57 
58 
60 
61 #endif // PXR_IMAGING_HD_ST_LIGHTING_SHADER_H
std::shared_ptr< class HdStLightingShader > HdStLightingShaderSharedPtr
virtual void SetCamera(GfMatrix4d const &worldToViewMatrix, GfMatrix4d const &projectionMatrix)=0
Sets camera state.
virtual HDST_API ~HdStLightingShader()
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition: path.h:1346
HDST_API HdStLightingShader()
#define HDST_API
Definition: api.h:40
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition: pxr.h:91