7 #ifndef PXR_IMAGING_HDX_SHADOW_MATRIX_COMPUTATION_H
8 #define PXR_IMAGING_HDX_SHADOW_MATRIX_COMPUTATION_H
43 #endif // PXR_IMAGING_HDX_SHADOW_MATRIX_COMPUTATION_H
virtual ~HdxShadowMatrixComputation()=default
#define PXR_NAMESPACE_OPEN_SCOPE
HdxShadowMatrixComputation()=default
virtual std::vector< GfMatrix4d > Compute(const GfVec4f &viewport, CameraUtilConformWindowPolicy policy)=0
#define PXR_NAMESPACE_CLOSE_SCOPE