HDK
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#include <parseDesc.h>
Public Member Functions | |
UsdPhysicsSphereShapeDesc (float inRadius=0.0f) | |
bool | operator== (const UsdPhysicsSphereShapeDesc &) const |
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UsdPhysicsShapeDesc (UsdPhysicsObjectType inType) | |
const SdfPathVector & | GetMaterials () const |
const SdfPathVector & | GetSimulationOwners () const |
const SdfPathVector & | GetFilteredCollisions () const |
const SdfPathVector & | GetCollisionGroups () const |
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UsdPhysicsObjectDesc (UsdPhysicsObjectType inType) | |
virtual | ~UsdPhysicsObjectDesc ()=default |
Public Attributes | |
float | radius |
Sphere radius. More... | |
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SdfPath | rigidBody |
GfVec3f | localPos |
Local position of the shape relative to the body world pose. More... | |
GfQuatf | localRot |
Local orientation of the shape relative to the body world pose. More... | |
GfVec3f | localScale |
Local scale of the shape relative to the body world pose. More... | |
SdfPathVector | materials |
SdfPathVector | simulationOwners |
Simulation owners list. More... | |
SdfPathVector | filteredCollisions |
Filtered collisions list. More... | |
SdfPathVector | collisionGroups |
bool | collisionEnabled |
Collision enabled/disabled bool. More... | |
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UsdPhysicsObjectType | type |
Descriptor type. More... | |
SdfPath | primPath |
SdfPath for the prim from which the descriptor was parsed. More... | |
bool | isValid |
Sphere shape collision descriptor
Definition at line 271 of file parseDesc.h.
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inline |
Definition at line 273 of file parseDesc.h.
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inline |
Definition at line 278 of file parseDesc.h.
float UsdPhysicsSphereShapeDesc::radius |
Sphere radius.
Definition at line 284 of file parseDesc.h.