Houdini Engine 6.2
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Objects, Geos, and Parts Sample

For more information about what is covered in this script, see Geos, Parts, and Attributes.

A full program the retrieves and prints data on all objects, geos, and parts on an asset.

#include <HAPI/HAPI.h>
#include <iostream>
#include <string>
#define ENSURE_SUCCESS( result ) \
if ( (result) != HAPI_RESULT_SUCCESS ) \
{ \
std::cout << "Failure at " << __FILE__ << ": " << __LINE__ << std::endl; \
std::cout << getLastError() << std::endl; \
exit( 1 ); \
}
#define ENSURE_COOK_SUCCESS( result ) \
if ( (result) != HAPI_RESULT_SUCCESS ) \
{ \
std::cout << "Failure at " << __FILE__ << ": " << __LINE__ << std::endl; \
std::cout << getLastCookError() << std::endl; \
exit( 1 ); \
}
static std::string getLastError();
static std::string getLastCookError();
static std::string getString( HAPI_StringHandle stringHandle );
static void printCompleteNodeInfo( HAPI_Session &session, HAPI_NodeId nodeId,
HAPI_AssetInfo &assetInfo);
static void processGeoPart( HAPI_Session &session, HAPI_AssetInfo &assetInfo,
HAPI_NodeId objectNode, HAPI_NodeId geoNode,
HAPI_PartId partId );
static void processFloatAttrib( HAPI_Session &session, HAPI_AssetInfo &assetInfo,
HAPI_NodeId objectNode, HAPI_NodeId geoNode,
std::string name );
int
main( int argc, char ** argv )
{
const char * hdaFile = argc == 2 ? argv[ 1 ] : "examples/TestShapes.hda";
HAPI_Session session;
bool bUseInProcess = false;
if(bUseInProcess)
{
// Creates an in process session
}
else
{
// Start and connect to an out of process session
HAPI_ThriftServerOptions serverOptions{ 0 };
serverOptions.autoClose = true;
serverOptions.timeoutMs = 3000.0f;
// Start a HARS named-pipe server named "hapi"
ENSURE_SUCCESS( HAPI_StartThriftNamedPipeServer(&serverOptions, "hapi", nullptr) );
// and create a new HAPI session to use that server
ENSURE_SUCCESS( HAPI_CreateThriftNamedPipeSession(&session, "hapi") );
}
ENSURE_SUCCESS( HAPI_Initialize( &session,
&cookOptions,
true,
-1,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr ) );
HAPI_AssetLibraryId assetLibId;
ENSURE_SUCCESS( HAPI_LoadAssetLibraryFromFile( &session, hdaFile, true, &assetLibId ) );
int assetCount;
ENSURE_SUCCESS( HAPI_GetAvailableAssetCount( &session, assetLibId, &assetCount ) );
if (assetCount > 1)
{
std::cout << "Should only be loading 1 asset here" << std::endl;
exit ( 1 );
}
ENSURE_SUCCESS( HAPI_GetAvailableAssets( &session, assetLibId, &assetSh, assetCount ) );
std::string assetName = getString( assetSh );
HAPI_NodeId nodeId;
ENSURE_SUCCESS( HAPI_CreateNode( &session, -1, assetName.c_str(), "TestObject", false, &nodeId ) );
ENSURE_SUCCESS( HAPI_CookNode ( &session, nodeId, &cookOptions ) );
int cookStatus;
HAPI_Result cookResult;
do
{
cookResult = HAPI_GetStatus( &session, HAPI_STATUS_COOK_STATE, &cookStatus );
}
while ( cookStatus > HAPI_STATE_MAX_READY_STATE && cookResult == HAPI_RESULT_SUCCESS );
ENSURE_SUCCESS( cookResult );
ENSURE_COOK_SUCCESS( cookStatus );
HAPI_AssetInfo assetInfo;
ENSURE_SUCCESS( HAPI_GetAssetInfo( &session, nodeId, &assetInfo ) );
printCompleteNodeInfo( session, nodeId, assetInfo );
char in;
std::cout << "Press keys to exit." << std::endl;
std::cin >> in;
HAPI_Cleanup( &session );
return 0;
}
static void
printCompleteNodeInfo( HAPI_Session &session, HAPI_NodeId nodeId,
HAPI_AssetInfo &assetInfo )
{
HAPI_NodeInfo nodeInfo;
ENSURE_SUCCESS( HAPI_GetNodeInfo ( &session, nodeId, &nodeInfo ) );
int objectCount = 0;
HAPI_ObjectInfo * objectInfos = 0;
if (nodeInfo.type == HAPI_NODETYPE_SOP)
{
// For pure SOP asset, a parent object will be created automatically,
// so use parent's ID to get the object info
objectCount = 1;
objectInfos = new HAPI_ObjectInfo[objectCount];
ENSURE_SUCCESS( HAPI_GetObjectInfo ( &session, nodeInfo.parentId, &objectInfos[0] ) );
}
else if (nodeInfo.type == HAPI_NODETYPE_OBJ)
{
// This could have children objects or not.
// If has children, get child object infos.
// If no children, presume this node is the only object.
ENSURE_SUCCESS( HAPI_ComposeObjectList(&session, nodeId,
nullptr, &objectCount ) );
if (objectCount > 0)
{
objectInfos = new HAPI_ObjectInfo[objectCount];
ENSURE_SUCCESS( HAPI_GetComposedObjectList( &session, nodeInfo.parentId,
objectInfos, 0, objectCount ) );
}
else
{
objectCount = 1;
objectInfos = new HAPI_ObjectInfo[objectCount];
ENSURE_SUCCESS( HAPI_GetObjectInfo ( &session, nodeId, &objectInfos[0] ) );
}
}
else
{
std::cout << "Unsupported node type: " << HAPI_NODETYPE_OBJ << std::endl;
return;
}
for (int objectIndex = 0; objectIndex < objectCount; ++objectIndex)
{
HAPI_ObjectInfo &objectInfo = objectInfos[objectIndex];
HAPI_GeoInfo geoInfo;
ENSURE_SUCCESS( HAPI_GetDisplayGeoInfo ( &session, objectInfo.nodeId, &geoInfo ) );
for (int partIndex = 0; partIndex < geoInfo.partCount; ++partIndex)
{
processGeoPart( session, assetInfo, objectInfo.nodeId,
geoInfo.nodeId, partIndex );
}
}
delete[] objectInfos;
}
static void
processFloatAttrib( HAPI_Session &session, HAPI_AssetInfo &assetInfo,
HAPI_NodeId objectNode, HAPI_NodeId geoNode,
std::string name )
{
HAPI_AttributeInfo attribInfo;
ENSURE_SUCCESS( HAPI_GetAttributeInfo( &session, geoNode, partId,
name.c_str(), owner, &attribInfo ) );
float * attribData = new float[ attribInfo.count * attribInfo.tupleSize ];
ENSURE_SUCCESS( HAPI_GetAttributeFloatData( &session, geoNode, partId,
name.c_str(), &attribInfo, -1,
attribData, 0, attribInfo.count ) );
for ( int elemIndex = 0; elemIndex < attribInfo.count; ++elemIndex )
{
for ( int tupleIndex = 0; tupleIndex < attribInfo.tupleSize;
++tupleIndex)
{
std::cout << attribData[
elemIndex * attribInfo.tupleSize + tupleIndex ]
<< " ";
}
std::cout << std::endl;
}
delete [] attribData;
}
static void
processGeoPart( HAPI_Session &session, HAPI_AssetInfo &assetInfo,
HAPI_NodeId objectNode, HAPI_NodeId geoNode,
HAPI_PartId partId )
{
std::cout << "Object " << objectNode << ", Geo " << geoNode
<< ", Part " << partId << std::endl;
HAPI_PartInfo partInfo;
ENSURE_SUCCESS( HAPI_GetPartInfo( &session, geoNode,
partId, &partInfo ) );
ENSURE_SUCCESS( HAPI_GetAttributeNames( &session, geoNode, partInfo.id,
HAPI_ATTROWNER_POINT, attribNamesSh,
for ( int attribIndex = 0; attribIndex < partInfo.attributeCounts[ HAPI_ATTROWNER_POINT ]; ++attribIndex)
{
std::string attribName = getString( attribNamesSh[ attribIndex ] );
std::cout << " " << attribName << std::endl;
}
delete [] attribNamesSh;
std::cout << "Point Positions: " << std::endl;
processFloatAttrib( session, assetInfo, objectNode, geoNode,
partId, HAPI_ATTROWNER_POINT, "P" );
std::cout << "Number of Faces: " << partInfo.faceCount << std::endl;
if ( partInfo.type != HAPI_PARTTYPE_CURVE )
{
int * faceCounts = new int[ partInfo.faceCount ];
ENSURE_SUCCESS( HAPI_GetFaceCounts( &session, geoNode, partId,
faceCounts, 0, partInfo.faceCount ) );
for ( int ii = 0; ii < partInfo.faceCount; ++ii )
{
std::cout << faceCounts[ ii ] << ", ";
}
std::cout << std::endl;
int * vertexList = new int[ partInfo.vertexCount ];
ENSURE_SUCCESS( HAPI_GetVertexList( &session, geoNode, partId,
vertexList, 0, partInfo.vertexCount ) );
std::cout << "Vertex Indices into Points array:" << std::endl;
int currIndex = 0;
for( int ii = 0; ii < partInfo.faceCount; ii++ )
{
for( int jj = 0; jj < faceCounts[ ii ]; jj++ )
{
std::cout
<< "Vertex :" << currIndex << ", belonging to face: "
<< ii <<", index: "
<< vertexList[ currIndex ] << " of points array\n";
currIndex++;
}
}
delete [] faceCounts;
delete [] vertexList;
}
}
static std::string
getLastError()
{
int bufferLength;
&bufferLength );
char * buffer = new char[ bufferLength ];
HAPI_GetStatusString( nullptr, HAPI_STATUS_CALL_RESULT, buffer, bufferLength );
std::string result( buffer );
delete [] buffer;
return result;
}
static std::string
getLastCookError()
{
int bufferLength;
&bufferLength );
char * buffer = new char[ bufferLength ];
HAPI_GetStatusString( nullptr, HAPI_STATUS_COOK_RESULT, buffer, bufferLength );
std::string result( buffer );
delete[] buffer;
return result;
}
static std::string
getString( HAPI_StringHandle stringHandle )
{
if ( stringHandle == 0 )
{
return "";
}
int bufferLength;
stringHandle,
&bufferLength );
char * buffer = new char[ bufferLength ];
HAPI_GetString ( nullptr, stringHandle, buffer, bufferLength );
std::string result( buffer );
delete [] buffer;
return result;
}