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Improved mass/scale/topology invariance.
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Improved collision robustness and recovery from tangling.
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Per-point collision groups.
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Ability to stitch a point to the closest position on a primitive, not just to another point.
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Sliding ability for attach and stitch constraints.
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Tangent stiffness constraints for holding garments in place.
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As-Rigid-As-Possible (ARAP) constraints for triangles and tetrahedra for fast and stable softbodies.
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Better plasticity results for softbodies.
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Bend and distance falloff for constraints.
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Velocity blending and relative motion controls for high-speed scenarios.
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Ability to solve in 64-bit.
Houdini 20.0 What’s new What’s new in Houdini 18
What’s new Vellum
In Houdini 18 vellum improves resolution and scale independence, more robustness, sliding surface constraints, and other constraint improvements.