Houdini 19.0 Shelf tools

Deforming Object shelf tool

Creates a DOPs collision object from deforming SOP Geometry.

On this page


This tool creates a Collision Source SOP to prepare deforming geometry for importing into DOPs collisions with a Static Object DOP.

Using Deforming Objects

  1. Select the deforming geometry to convert to a collision object.

  2. Click the Deforming Object tool on the Rigid Bodies tab.

For specific parameter help see the Collision Source SOP and Static Object DOP node help pages.

Switching to the dynamics level

  1. Click the Dynamics Select Mode button on the selector and handle controls toolbar.

  2. Click LMB the static object in the scene view.

See also

Shelf tools

Using the shelf

  • Customize the shelf

    How to change the look of the shelf, change and rearrange its contents, and create your own shelf tools.