Houdini 18.5 Shelf tools Rigid Bodies tab

Deforming Object shelf tool

Creates a DOPs collision object from deforming SOP Geometry.

On this page

This tool creates a Collision Source SOP to prepare deforming geometry for importing into DOPs collisions with a Static Object DOP.

Using Deforming Objects

  1. Select the deforming geometry to convert to a collision object.

  2. Click the Deforming Object tool on the Rigid Bodies tab.

For specific parameter help see the Collision Source SOP and Static Object DOP node help pages.

Switching to the dynamics level

  1. Click the Dynamics Select Mode button on the selector and handle controls toolbar.

  2. Click the static object in the scene view.

See also

Rigid Bodies tab